BsScriptGUITextureField.cpp 5.2 KB

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  1. #include "BsScriptGUITextureField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUITextureField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. #include "BsScriptTexture.h"
  18. #include "BsScriptResourceManager.h"
  19. #include "BsScriptResourceRef.h"
  20. #include "BsResources.h"
  21. using namespace std::placeholders;
  22. namespace BansheeEngine
  23. {
  24. ScriptGUITextureField::OnChangedThunkDef ScriptGUITextureField::onChangedThunk;
  25. ScriptGUITextureField::ScriptGUITextureField(MonoObject* instance, GUITextureField* resourceField)
  26. :TScriptGUIElement(instance, resourceField)
  27. {
  28. }
  29. void ScriptGUITextureField::initRuntimeData()
  30. {
  31. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITextureField::internal_createInstance);
  32. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUITextureField::internal_getValue);
  33. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUITextureField::internal_setValue);
  34. metaData.scriptClass->addInternalCall("Internal_GetValueRef", &ScriptGUITextureField::internal_getValueRef);
  35. metaData.scriptClass->addInternalCall("Internal_SetValueRef", &ScriptGUITextureField::internal_setValueRef);
  36. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITextureField::internal_setTint);
  37. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  38. }
  39. void ScriptGUITextureField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  40. MonoString* style, MonoArray* guiOptions, bool withTitle)
  41. {
  42. GUIOptions options;
  43. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  44. for (UINT32 i = 0; i < arrayLen; i++)
  45. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  46. String styleName = toString(MonoUtil::monoToWString(style));
  47. GUITextureField* guiTextureField = nullptr;
  48. if (withTitle)
  49. {
  50. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  51. guiTextureField = GUITextureField::create(nativeContent, titleWidth, options, styleName);
  52. }
  53. else
  54. {
  55. guiTextureField = GUITextureField::create(options, styleName);
  56. }
  57. guiTextureField->onValueChanged.connect(std::bind(&ScriptGUITextureField::onChanged, instance, _1));
  58. ScriptGUITextureField* nativeInstance = new (bs_alloc<ScriptGUITextureField>()) ScriptGUITextureField(instance, guiTextureField);
  59. }
  60. void ScriptGUITextureField::internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output)
  61. {
  62. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  63. HTexture resource = textureField->getValue();
  64. *output = nativeToManagedResource(resource);
  65. }
  66. void ScriptGUITextureField::internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value)
  67. {
  68. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  69. if (value == nullptr)
  70. textureField->setValue(HTexture());
  71. else
  72. {
  73. ScriptTextureBase* scriptTexture = ScriptTexture::toNative(value);
  74. textureField->setValue(static_resource_cast<Texture>(scriptTexture->getGenericHandle()));
  75. }
  76. }
  77. void ScriptGUITextureField::internal_getValueRef(ScriptGUITextureField* nativeInstance, MonoObject** output)
  78. {
  79. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  80. WeakResourceHandle<Texture> resource = textureField->getValueWeak();
  81. *output = ScriptResourceRef::create(resource);
  82. }
  83. void ScriptGUITextureField::internal_setValueRef(ScriptGUITextureField* nativeInstance, MonoObject* value)
  84. {
  85. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  86. if (value == nullptr)
  87. textureField->setValue(HTexture());
  88. else
  89. {
  90. ScriptResourceRef* scriptTexture = ScriptResourceRef::toNative(value);
  91. textureField->setValueWeak(static_resource_cast<Texture>(scriptTexture->getHandle()));
  92. }
  93. }
  94. void ScriptGUITextureField::internal_setTint(ScriptGUITextureField* nativeInstance, Color* color)
  95. {
  96. GUITextureField* textureField = (GUITextureField*)nativeInstance->getGUIElement();
  97. textureField->setTint(*color);
  98. }
  99. void ScriptGUITextureField::onChanged(MonoObject* instance, const WeakResourceHandle<Texture>& newHandle)
  100. {
  101. // TODO - Always returning a 2D texture, will not work for 3D/cube textures
  102. MonoObject* managedObj = ScriptResourceRef::create(newHandle);
  103. MonoUtil::invokeThunk(onChangedThunk, instance, managedObj);
  104. }
  105. MonoObject* ScriptGUITextureField::nativeToManagedResource(const HTexture& instance)
  106. {
  107. if (instance == nullptr)
  108. return nullptr;
  109. ScriptTextureBase* scriptResource = nullptr;
  110. ScriptResourceManager::instance().getScriptResource(instance, &scriptResource, true);
  111. return scriptResource->getManagedInstance();
  112. }
  113. }