BearishSun 68c4fb3403 More work on documentation před 8 roky
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Win32 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass před 9 roky
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled před 9 roky
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader před 9 roky
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins před 8 roky
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled před 9 roky
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation před 8 roky
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation před 8 roky
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanTexture.h 68c4fb3403 More work on documentation před 8 roky
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky