BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
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Win32 eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsBlendState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCommonTypes.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 rokov pred
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 rokov pred
BsCoreApplication.h 06e03f1239 Bulk of work on the build system 10 rokov pred
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCorePrerequisites.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsCoreRenderer.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsCoreSceneManager.h 00d78189f3 More work on Play in editor 10 rokov pred
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsDrawOps.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsEventQuery.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 rokov pred
BsFontDesc.h 098f8865e1 Font C# interface 10 rokov pred
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 rokov pred
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 rokov pred
BsFontManager.h 098f8865e1 Font C# interface 10 rokov pred
BsFontRTTI.h 098f8865e1 Font C# interface 10 rokov pred
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 rokov pred
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 rokov pred
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 rokov pred
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 rokov pred
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 rokov pred
BsGpuBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuBufferView.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuParam.h a401ae8851 Grid now renders properly for base axis aligned ortho views 10 rokov pred
BsGpuParamBlockBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuParamDesc.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuParams.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuProgram.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuProgramManager.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsGpuResourceData.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation 10 rokov pred
BsHardwareBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsHardwareBufferManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsIResourceListener.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 rokov pred
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsIndexBuffer.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsMaterial.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 rokov pred
BsMaterialParam.h a401ae8851 Grid now renders properly for base axis aligned ortho views 10 rokov pred
BsMaterialParams.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMaterialParamsRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMaterialRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMesh.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsMeshBase.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshData.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad 10 rokov pred
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 rokov pred
BsMultiRenderTexture.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsOcclusionQuery.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsParamBlocks.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsPass.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 rokov pred
BsPixelBuffer.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon 10 rokov pred
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelUtil.h 1f31bf9385 Documentation 10 rokov pred
BsPixelVolume.h 1f31bf9385 Documentation 10 rokov pred
BsPlatform.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsPrefab.h 06e03f1239 Bulk of work on the build system 10 rokov pred
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 rokov pred
BsPrefabDiffRTTI.h 3bd0a6c6a0 Reintroduced circular reference search for RTTI 10 rokov pred
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 rokov pred
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 rokov pred
BsProfilerCPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsProfilerGPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsProfilingManager.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsQueryManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRasterizerState.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsRenderAPI.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderAPICapabilities.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderAPIFactory.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderAPIManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderStateManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderStats.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 rokov pred
BsRenderTarget.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderTexture.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderWindow.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRenderWindowManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRendererFactory.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRendererManager.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRendererMeshData.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsRendererUtility.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 rokov pred
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) 10 rokov pred
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsResourceManifest.h 06e03f1239 Bulk of work on the build system 10 rokov pred
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h 8d5d71a0f0 Fixes to resources import 10 rokov pred
BsSamplerState.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 rokov pred
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor 10 rokov pred
BsShader.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 rokov pred
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation 10 rokov pred
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 rokov pred
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 rokov pred
BsSubMesh.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsTechnique.h 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 rokov pred
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 rokov pred
BsTextureView.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsTimerQuery.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad 10 rokov pred
BsUUID.h ee9c441334 Proper UUID generation 10 rokov pred
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 rokov pred
BsVertexBuffer.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsVertexData.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVideoModeInfo.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsViewport.h 1b9490426d More work on preparing the documentation for Doxygen generation 10 rokov pred
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 rokov pred