BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
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BsLightRendering.cpp 6487e23cb7 Finished code for rendering a full-screen quad %!s(int64=10) %!d(string=hai) anos
BsRenderBeast.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
BsRenderBeastFactory.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderBeastPlugin.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTargets.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
BsRenderTexturePool.cpp 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsSamplerOverrides.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsStaticRenderableHandler.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos