BsD3D11TextureManager.cpp 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. #include "BsD3D11TextureManager.h"
  2. #include "BsD3D11Texture.h"
  3. #include "BsD3D11RenderTexture.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsD3D11RenderSystem.h"
  6. #include "BsD3D11MultiRenderTexture.h"
  7. namespace BansheeEngine
  8. {
  9. TexturePtr D3D11TextureManager::createTextureImpl()
  10. {
  11. D3D11Texture* tex = new (bs_alloc<D3D11Texture, PoolAlloc>()) D3D11Texture();
  12. return bs_core_ptr<D3D11Texture, PoolAlloc>(tex);
  13. }
  14. RenderTexturePtr D3D11TextureManager::createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc)
  15. {
  16. D3D11RenderTexture* tex = new (bs_alloc<D3D11RenderTexture, PoolAlloc>()) D3D11RenderTexture(desc);
  17. return bs_core_ptr<D3D11RenderTexture, PoolAlloc>(tex);
  18. }
  19. MultiRenderTexturePtr D3D11TextureManager::createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc)
  20. {
  21. D3D11MultiRenderTexture* tex = new (bs_alloc<D3D11MultiRenderTexture, PoolAlloc>()) D3D11MultiRenderTexture(desc);
  22. return bs_core_ptr<D3D11MultiRenderTexture, PoolAlloc>(tex);
  23. }
  24. PixelFormat D3D11TextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma)
  25. {
  26. // Basic filtering
  27. DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma);
  28. return D3D11Mappings::getPF(d3dPF);
  29. }
  30. SPtr<RenderTextureCore> D3D11TextureCoreManager::createRenderTextureInternal(const RENDER_TEXTURE_DESC& desc)
  31. {
  32. return bs_shared_ptr<D3D11RenderTextureCore>(desc);
  33. }
  34. SPtr<MultiRenderTextureCore> D3D11TextureCoreManager::createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_DESC& desc)
  35. {
  36. return bs_shared_ptr<D3D11MultiRenderTextureCore>(desc);
  37. }
  38. }