Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 年 前
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorApplication.cpp d5d2171319 Added C# PixelData 11 年 前
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年 前
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年 前
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 年 前
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 年 前
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 年 前
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年 前
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年 前
BsGizmoManager.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
BsHandleDrawManager.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
BsHandleManager.cpp d5d2171319 Added C# PixelData 11 年 前
BsHandleSlider.cpp d5d2171319 Added C# PixelData 11 年 前
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData 11 年 前
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData 11 年 前
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData 11 年 前
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData 11 年 前
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年 前
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年 前
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年 前
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 年 前
BsScenePicking.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年 前
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 年 前
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年 前