Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 anni fa
..
GLSL fb6e14ead4 All wire/solid gizmos render properly 11 anni fa
win32 21e4301182 More documentation 11 anni fa
BsGLContext.cpp 21e4301182 More documentation 11 anni fa
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLFrameBufferObject.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 anni fa
BsGLGpuBuffer.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLGpuParamBlockBuffer.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLHardwareBufferManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGLIndexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsGLMultiRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 anni fa
BsGLPixelFormat.cpp aef74705f2 Added texture compression and texture mip map generation 11 anni fa
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsGLRenderSystem.cpp 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 anni fa
BsGLRenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGLRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGLRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGLSLParamParser.cpp 350e767ebf Added support for load/store textures 11 anni fa
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 anni fa
BsGLTexture.cpp 350e767ebf Added support for load/store textures 11 anni fa
BsGLTextureManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 anni fa
BsGLVertexArrayObjectManager.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsGLVertexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsWin32GLSupport.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsWin32Window.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa