Marko Pintera 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
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CmApplication.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmCamera.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmCameraRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmCgProgram.h 506d8e10b3 Added Cg (untested) %!s(int64=13) %!d(string=hai) anos
CmCgProgramFactory.h 629eb64471 Cg works on DX but not on GL %!s(int64=13) %!d(string=hai) anos
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmComponent.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmComponentRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmForwardRenderer.h 12b3f490bc More material and renderer stuff %!s(int64=13) %!d(string=hai) anos
CmGameObject.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmGpuProgram.h 339335ef7f Ability to set textures in gpu params %!s(int64=13) %!d(string=hai) anos
CmGpuProgramManager.h 339335ef7f Ability to set textures in gpu params %!s(int64=13) %!d(string=hai) anos
CmGpuProgramParams.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmHardwareBufferManager.h 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmHardwareVertexBuffer.h 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgramManager.h c39c84f059 Removed singleton %!s(int64=13) %!d(string=hai) anos
CmImporter.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmInput.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmInputHandler.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmMaterial.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmMesh.h 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
CmMeshData.h bc4b1b0d9a Mesh save/load works %!s(int64=13) %!d(string=hai) anos
CmMeshDataRTTI.h bc4b1b0d9a Mesh save/load works %!s(int64=13) %!d(string=hai) anos
CmPass.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmPrerequisites.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmRenderOperation.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmRenderSystem.h 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running %!s(int64=13) %!d(string=hai) anos
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmRenderSystemManager.h 0e66e5a89f Loading from DLL works %!s(int64=13) %!d(string=hai) anos
CmRenderTarget.h 08f61d9d01 Separated viewport from RenderTarget %!s(int64=13) %!d(string=hai) anos
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget %!s(int64=13) %!d(string=hai) anos
CmRenderable.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmRenderableRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmRenderer.h 12b3f490bc More material and renderer stuff %!s(int64=13) %!d(string=hai) anos
CmRendererFactory.h 12b3f490bc More material and renderer stuff %!s(int64=13) %!d(string=hai) anos
CmRendererManager.h 12b3f490bc More material and renderer stuff %!s(int64=13) %!d(string=hai) anos
CmResource.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmResourceRTTI.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmResourceRef.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmResources.h a9af94b318 Textures save/load - tested %!s(int64=13) %!d(string=hai) anos
CmSceneManager.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmShader.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmSpecificImporter.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmTechnique.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmTexture.h 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI %!s(int64=13) %!d(string=hai) anos
CmTextureManager.h 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
CmTextureRTTI.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmTextureState.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 6f9755d324 We can now set params through Material and apply the material %!s(int64=13) %!d(string=hai) anos
CmVertexIndexData.h 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
CmViewport.h 7b0a310ce5 Merged camera and frustum %!s(int64=13) %!d(string=hai) anos
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos