Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent 12 tahun lalu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 tahun lalu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 tahun lalu
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 tahun lalu
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 tahun lalu
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 tahun lalu
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 tahun lalu
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 tahun lalu
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 tahun lalu
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 tahun lalu
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 tahun lalu
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 tahun lalu
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 tahun lalu
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmPass.cpp 538bcedd0c Bit more renames 12 tahun lalu
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 tahun lalu
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 tahun lalu
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent 12 tahun lalu
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 tahun lalu
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 tahun lalu
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 tahun lalu
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 tahun lalu
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 tahun lalu
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 tahun lalu
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 tahun lalu
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 tahun lalu
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 tahun lalu
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 tahun lalu
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 tahun lalu
CmViewport.cpp 7e61e8215e GUIViewport works 12 tahun lalu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu