BsGameObjectHandle.cpp 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCorePrerequisites.h"
  4. #include "BsGameObject.h"
  5. #include "BsGameObjectHandle.h"
  6. #include "BsException.h"
  7. #include "BsGameObject.h"
  8. #include "BsGameObjectHandleRTTI.h"
  9. namespace BansheeEngine
  10. {
  11. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObjectHandleData>& data)
  12. :mData(data)
  13. { }
  14. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObject> ptr)
  15. {
  16. mData = bs_shared_ptr_new<GameObjectHandleData>(ptr->mInstanceData);
  17. }
  18. GameObjectHandleBase::GameObjectHandleBase(std::nullptr_t ptr)
  19. {
  20. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  21. }
  22. GameObjectHandleBase::GameObjectHandleBase()
  23. {
  24. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  25. }
  26. void GameObjectHandleBase::_resolve(const GameObjectHandleBase& object)
  27. {
  28. mData->mPtr = object.mData->mPtr;
  29. }
  30. void GameObjectHandleBase::_setHandleData(const GameObjectPtr& object)
  31. {
  32. mData->mPtr = object->mInstanceData;
  33. }
  34. void GameObjectHandleBase::throwIfDestroyed() const
  35. {
  36. if(isDestroyed())
  37. {
  38. BS_EXCEPT(InternalErrorException, "Trying to access an object that has been destroyed.");
  39. }
  40. }
  41. RTTITypeBase* GameObjectHandleBase::getRTTIStatic()
  42. {
  43. return GameObjectHandleRTTI::instance();
  44. }
  45. RTTITypeBase* GameObjectHandleBase::getRTTI() const
  46. {
  47. return GameObjectHandleBase::getRTTIStatic();
  48. }
  49. }