BsD3D11HLSLParamParser.cpp 11 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HLSLParamParser.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsGpuParamDesc.h"
  6. #include "BsException.h"
  7. #include "BsDebug.h"
  8. namespace BansheeEngine
  9. {
  10. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
  11. {
  12. const char* commentString = nullptr;
  13. ID3DBlob* pIDisassembly = nullptr;
  14. char* pDisassembly = nullptr;
  15. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  16. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  17. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  18. if (FAILED(hr))
  19. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  20. ID3D11ShaderReflection* shaderReflection;
  21. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  22. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  23. if (FAILED(hr))
  24. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  25. D3D11_SHADER_DESC shaderDesc;
  26. hr = shaderReflection->GetDesc(&shaderDesc);
  27. if (FAILED(hr))
  28. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  29. if (inputParams != nullptr)
  30. {
  31. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  32. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  33. {
  34. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  35. if (FAILED(hr))
  36. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  37. // We don't care about system value semantics
  38. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  39. continue;
  40. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  41. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  42. }
  43. }
  44. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  45. {
  46. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  47. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  48. if (FAILED(hr))
  49. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  50. parseResource(bindingDesc, desc);
  51. }
  52. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  53. {
  54. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  55. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  56. parseBuffer(shaderReflectionConstantBuffer, desc);
  57. }
  58. // TODO - Parse:
  59. // - Tex arrays, RW tex arrays and MS textures
  60. // - UINT8, UINT and double values
  61. shaderReflection->Release();
  62. }
  63. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  64. {
  65. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  66. {
  67. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  68. {
  69. GpuParamBlockDesc blockDesc;
  70. blockDesc.name = resourceDesc.Name;
  71. blockDesc.slot = resourceDesc.BindPoint + i;
  72. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  73. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  74. blockDesc.isShareable = false;
  75. else
  76. blockDesc.isShareable = true;
  77. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  78. }
  79. else
  80. {
  81. GpuParamObjectDesc memberDesc;
  82. memberDesc.name = resourceDesc.Name;
  83. memberDesc.slot = resourceDesc.BindPoint + i;
  84. memberDesc.type = GPOT_UNKNOWN;
  85. switch(resourceDesc.Type)
  86. {
  87. case D3D_SIT_SAMPLER:
  88. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  89. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  90. break;
  91. case D3D_SIT_TEXTURE:
  92. switch(resourceDesc.Dimension)
  93. {
  94. case D3D_SRV_DIMENSION_TEXTURE1D:
  95. memberDesc.type = GPOT_TEXTURE1D;
  96. break;
  97. case D3D_SRV_DIMENSION_TEXTURE2D:
  98. memberDesc.type = GPOT_TEXTURE2D;
  99. break;
  100. case D3D_SRV_DIMENSION_TEXTURE3D:
  101. memberDesc.type = GPOT_TEXTURE3D;
  102. break;
  103. case D3D_SRV_DIMENSION_TEXTURECUBE:
  104. memberDesc.type = GPOT_TEXTURECUBE;
  105. break;
  106. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  107. memberDesc.type = GPOT_TEXTURE2DMS;
  108. break;
  109. default:
  110. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  111. }
  112. if(memberDesc.type != GPOT_UNKNOWN)
  113. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  114. break;
  115. case D3D_SIT_STRUCTURED:
  116. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  117. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  118. break;
  119. case D3D_SIT_BYTEADDRESS:
  120. memberDesc.type = GPOT_BYTE_BUFFER;
  121. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  122. break;
  123. case D3D11_SIT_UAV_RWTYPED:
  124. memberDesc.type = GPOT_RWTYPED_BUFFER;
  125. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  126. break;
  127. case D3D11_SIT_UAV_RWSTRUCTURED:
  128. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  129. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  130. break;
  131. case D3D11_SIT_UAV_RWBYTEADDRESS:
  132. memberDesc.type = GPOT_RWBYTE_BUFFER;
  133. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  134. break;
  135. case D3D_SIT_UAV_APPEND_STRUCTURED:
  136. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  137. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  138. break;
  139. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  140. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  141. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  142. break;
  143. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  144. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  145. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  146. break;
  147. default:
  148. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  149. }
  150. }
  151. }
  152. }
  153. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  154. {
  155. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  156. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  157. if (FAILED(hr))
  158. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  159. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  160. {
  161. LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  162. return;
  163. }
  164. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  165. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  166. {
  167. ID3D11ShaderReflectionVariable* varRef;
  168. varRef = bufferReflection->GetVariableByIndex(j);
  169. D3D11_SHADER_VARIABLE_DESC varDesc;
  170. HRESULT hr = varRef->GetDesc(&varDesc);
  171. if (FAILED(hr))
  172. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  173. ID3D11ShaderReflectionType* varRefType;
  174. varRefType = varRef->GetType();
  175. D3D11_SHADER_TYPE_DESC varTypeDesc;
  176. varRefType->GetDesc(&varTypeDesc);
  177. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  178. }
  179. blockDesc.blockSize = constantBufferDesc.Size / 4;
  180. }
  181. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  182. {
  183. GpuParamDataDesc memberDesc;
  184. memberDesc.name = varDesc.Name;
  185. memberDesc.paramBlockSlot = paramBlock.slot;
  186. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  187. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  188. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  189. // Determine individual element size in the array
  190. if(memberDesc.arraySize > 1)
  191. {
  192. // Find array element size (reported size is total size of array, minus unused register slots)
  193. int totalArraySize = (varDesc.Size / 4);
  194. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  195. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  196. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  197. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  198. }
  199. else
  200. {
  201. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  202. memberDesc.arrayElementStride = memberDesc.elementSize;
  203. }
  204. switch(varTypeDesc.Class)
  205. {
  206. case D3D_SVC_SCALAR:
  207. {
  208. switch(varTypeDesc.Type)
  209. {
  210. case D3D_SVT_BOOL:
  211. memberDesc.type = GPDT_BOOL;
  212. break;
  213. case D3D_SVT_INT:
  214. case D3D_SVT_UINT:
  215. memberDesc.type = GPDT_INT1;
  216. break;
  217. case D3D_SVT_FLOAT:
  218. memberDesc.type = GPDT_FLOAT1;
  219. break;
  220. default:
  221. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  222. }
  223. }
  224. break;
  225. case D3D_SVC_VECTOR:
  226. {
  227. switch(varTypeDesc.Type)
  228. {
  229. case D3D_SVT_INT:
  230. {
  231. switch(varTypeDesc.Columns)
  232. {
  233. case 1:
  234. memberDesc.type = GPDT_INT1;
  235. break;
  236. case 2:
  237. memberDesc.type = GPDT_INT2;
  238. break;
  239. case 3:
  240. memberDesc.type = GPDT_INT3;
  241. break;
  242. case 4:
  243. memberDesc.type = GPDT_INT4;
  244. break;
  245. }
  246. }
  247. break;
  248. case D3D_SVT_FLOAT:
  249. {
  250. switch(varTypeDesc.Columns)
  251. {
  252. case 1:
  253. memberDesc.type = GPDT_FLOAT1;
  254. break;
  255. case 2:
  256. memberDesc.type = GPDT_FLOAT2;
  257. break;
  258. case 3:
  259. memberDesc.type = GPDT_FLOAT3;
  260. break;
  261. case 4:
  262. memberDesc.type = GPDT_FLOAT4;
  263. break;
  264. }
  265. }
  266. break;
  267. }
  268. }
  269. break;
  270. case D3D_SVC_MATRIX_COLUMNS:
  271. case D3D_SVC_MATRIX_ROWS:
  272. switch(varTypeDesc.Rows)
  273. {
  274. case 2:
  275. switch(varTypeDesc.Columns)
  276. {
  277. case 2:
  278. memberDesc.type = GPDT_MATRIX_2X2;
  279. break;
  280. case 3:
  281. memberDesc.type = GPDT_MATRIX_2X3;
  282. break;
  283. case 4:
  284. memberDesc.type = GPDT_MATRIX_2X4;
  285. break;
  286. }
  287. break;
  288. case 3:
  289. switch(varTypeDesc.Columns)
  290. {
  291. case 2:
  292. memberDesc.type = GPDT_MATRIX_3X2;
  293. break;
  294. case 3:
  295. memberDesc.type = GPDT_MATRIX_3X3;
  296. break;
  297. case 4:
  298. memberDesc.type = GPDT_MATRIX_3X4;
  299. break;
  300. }
  301. break;
  302. case 4:
  303. switch(varTypeDesc.Columns)
  304. {
  305. case 2:
  306. memberDesc.type = GPDT_MATRIX_4X2;
  307. break;
  308. case 3:
  309. memberDesc.type = GPDT_MATRIX_4X3;
  310. break;
  311. case 4:
  312. memberDesc.type = GPDT_MATRIX_4X4;
  313. break;
  314. }
  315. break;
  316. }
  317. break;
  318. case D3D_SVC_STRUCT:
  319. memberDesc.type = GPDT_STRUCT;
  320. break;
  321. default:
  322. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  323. }
  324. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  325. }
  326. }