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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11HLSLProgramFactory.h"
- #include "BsD3D11GpuProgram.h"
- namespace BansheeEngine
- {
- const String D3D11HLSLProgramFactory::LANGUAGE_NAME = "hlsl";
- D3D11HLSLProgramFactory::D3D11HLSLProgramFactory()
- {
- }
- D3D11HLSLProgramFactory::~D3D11HLSLProgramFactory()
- {
- }
- const String& D3D11HLSLProgramFactory::getLanguage(void) const
- {
- return LANGUAGE_NAME;
- }
- SPtr<GpuProgramCore> D3D11HLSLProgramFactory::create(const String& source, const String& entryPoint,
- GpuProgramType gptype, GpuProgramProfile profile, bool requireAdjacencyInfo)
- {
- SPtr<GpuProgramCore> gpuProg;
- switch (gptype)
- {
- case GPT_VERTEX_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuVertexProgramCore>(new (bs_alloc<D3D11GpuVertexProgramCore>())
- D3D11GpuVertexProgramCore(source, entryPoint, profile));
- break;
- case GPT_FRAGMENT_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuFragmentProgramCore>(new (bs_alloc<D3D11GpuFragmentProgramCore>())
- D3D11GpuFragmentProgramCore(source, entryPoint, profile));
- break;
- case GPT_HULL_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuHullProgramCore>(new (bs_alloc<D3D11GpuHullProgramCore>())
- D3D11GpuHullProgramCore(source, entryPoint, profile));
- break;
- case GPT_DOMAIN_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuDomainProgramCore>(new (bs_alloc<D3D11GpuDomainProgramCore>())
- D3D11GpuDomainProgramCore(source, entryPoint, profile));
- break;
- case GPT_GEOMETRY_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuGeometryProgramCore>(new (bs_alloc<D3D11GpuGeometryProgramCore>())
- D3D11GpuGeometryProgramCore(source, entryPoint, profile, requireAdjacencyInfo));
- break;
- }
- if (gpuProg != nullptr)
- gpuProg->_setThisPtr(gpuProg);
- return gpuProg;
- }
- SPtr<GpuProgramCore> D3D11HLSLProgramFactory::create(GpuProgramType type)
- {
- SPtr<GpuProgramCore> gpuProg;
- switch (type)
- {
- case GPT_VERTEX_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuVertexProgramCore>(new (bs_alloc<D3D11GpuVertexProgramCore>())
- D3D11GpuVertexProgramCore("", "", GPP_NONE));
- break;
- case GPT_FRAGMENT_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuFragmentProgramCore>(new (bs_alloc<D3D11GpuFragmentProgramCore>())
- D3D11GpuFragmentProgramCore("", "", GPP_NONE));
- break;
- case GPT_HULL_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuHullProgramCore>(new (bs_alloc<D3D11GpuHullProgramCore>())
- D3D11GpuHullProgramCore("", "", GPP_NONE));
- break;
- case GPT_DOMAIN_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuDomainProgramCore>(new (bs_alloc<D3D11GpuDomainProgramCore>())
- D3D11GpuDomainProgramCore("", "", GPP_NONE));
- break;
- case GPT_GEOMETRY_PROGRAM:
- gpuProg = bs_shared_ptr<D3D11GpuGeometryProgramCore>(new (bs_alloc<D3D11GpuGeometryProgramCore>())
- D3D11GpuGeometryProgramCore("", "", GPP_NONE, false));
- break;
- }
- if (gpuProg != nullptr)
- gpuProg->_setThisPtr(gpuProg);
- return gpuProg;
- }
- }
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