BsD3D11Mappings.cpp 22 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11Mappings.h"
  4. #include "BsDebug.h"
  5. #include "BsException.h"
  6. namespace BansheeEngine
  7. {
  8. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  9. {
  10. switch(tam)
  11. {
  12. case TAM_WRAP:
  13. return D3D11_TEXTURE_ADDRESS_WRAP;
  14. case TAM_MIRROR:
  15. return D3D11_TEXTURE_ADDRESS_MIRROR;
  16. case TAM_CLAMP:
  17. return D3D11_TEXTURE_ADDRESS_CLAMP;
  18. case TAM_BORDER:
  19. return D3D11_TEXTURE_ADDRESS_BORDER;
  20. }
  21. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  22. }
  23. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  24. {
  25. switch(bf)
  26. {
  27. case BF_ONE:
  28. return D3D11_BLEND_ONE;
  29. case BF_ZERO:
  30. return D3D11_BLEND_ZERO;
  31. case BF_DEST_COLOR:
  32. return D3D11_BLEND_DEST_COLOR;
  33. case BF_SOURCE_COLOR:
  34. return D3D11_BLEND_SRC_COLOR;
  35. case BF_INV_DEST_COLOR:
  36. return D3D11_BLEND_INV_DEST_COLOR;
  37. case BF_INV_SOURCE_COLOR:
  38. return D3D11_BLEND_INV_SRC_COLOR;
  39. case BF_DEST_ALPHA:
  40. return D3D11_BLEND_DEST_ALPHA;
  41. case BF_SOURCE_ALPHA:
  42. return D3D11_BLEND_SRC_ALPHA;
  43. case BF_INV_DEST_ALPHA:
  44. return D3D11_BLEND_INV_DEST_ALPHA;
  45. case BF_INV_SOURCE_ALPHA:
  46. return D3D11_BLEND_INV_SRC_ALPHA;
  47. }
  48. // Unsupported type
  49. return D3D11_BLEND_ZERO;
  50. }
  51. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  52. {
  53. switch(bo)
  54. {
  55. case BO_ADD:
  56. return D3D11_BLEND_OP_ADD;
  57. case BO_SUBTRACT:
  58. return D3D11_BLEND_OP_SUBTRACT;
  59. case BO_REVERSE_SUBTRACT:
  60. return D3D11_BLEND_OP_REV_SUBTRACT;
  61. case BO_MIN:
  62. return D3D11_BLEND_OP_MIN;
  63. case BO_MAX:
  64. return D3D11_BLEND_OP_MAX;
  65. }
  66. // Unsupported type
  67. return D3D11_BLEND_OP_ADD;
  68. }
  69. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  70. {
  71. switch(cf)
  72. {
  73. case CMPF_ALWAYS_FAIL:
  74. return D3D11_COMPARISON_NEVER;
  75. case CMPF_ALWAYS_PASS:
  76. return D3D11_COMPARISON_ALWAYS;
  77. case CMPF_LESS:
  78. return D3D11_COMPARISON_LESS;
  79. case CMPF_LESS_EQUAL:
  80. return D3D11_COMPARISON_LESS_EQUAL;
  81. case CMPF_EQUAL:
  82. return D3D11_COMPARISON_EQUAL;
  83. case CMPF_NOT_EQUAL:
  84. return D3D11_COMPARISON_NOT_EQUAL;
  85. case CMPF_GREATER_EQUAL:
  86. return D3D11_COMPARISON_GREATER_EQUAL;
  87. case CMPF_GREATER:
  88. return D3D11_COMPARISON_GREATER;
  89. };
  90. // Unsupported type
  91. return D3D11_COMPARISON_ALWAYS;
  92. }
  93. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  94. {
  95. switch(cm)
  96. {
  97. case CULL_NONE:
  98. return D3D11_CULL_NONE;
  99. case CULL_CLOCKWISE:
  100. return D3D11_CULL_FRONT;
  101. case CULL_COUNTERCLOCKWISE:
  102. return D3D11_CULL_BACK;
  103. }
  104. // Unsupported type
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  108. {
  109. switch(mode)
  110. {
  111. case PM_WIREFRAME:
  112. return D3D11_FILL_WIREFRAME;
  113. case PM_SOLID:
  114. return D3D11_FILL_SOLID;
  115. }
  116. return D3D11_FILL_SOLID;
  117. }
  118. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  119. {
  120. switch(op)
  121. {
  122. case SOP_KEEP:
  123. return D3D11_STENCIL_OP_KEEP;
  124. case SOP_ZERO:
  125. return D3D11_STENCIL_OP_ZERO;
  126. case SOP_REPLACE:
  127. return D3D11_STENCIL_OP_REPLACE;
  128. case SOP_INCREMENT:
  129. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  130. case SOP_DECREMENT:
  131. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  132. case SOP_INCREMENT_WRAP:
  133. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  134. case SOP_DECREMENT_WRAP:
  135. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  136. case SOP_INVERT:
  137. return D3D11_STENCIL_OP_INVERT;
  138. }
  139. // Unsupported type
  140. return D3D11_STENCIL_OP_KEEP;
  141. }
  142. DWORD D3D11Mappings::get(FilterType ft)
  143. {
  144. switch (ft)
  145. {
  146. case FT_MIN:
  147. return D3D11_MIN_FILTER_SHIFT;
  148. break;
  149. case FT_MAG:
  150. return D3D11_MAG_FILTER_SHIFT;
  151. break;
  152. case FT_MIP:
  153. return D3D11_MIP_FILTER_SHIFT;
  154. break;
  155. }
  156. // Unsupported type
  157. return D3D11_MIP_FILTER_SHIFT;
  158. }
  159. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  160. {
  161. D3D11_FILTER res;
  162. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  163. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  164. {
  165. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  166. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  167. break;
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  169. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  172. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  175. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  178. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  181. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  184. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  187. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  188. break;
  189. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  190. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  191. break;
  192. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  193. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  196. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  199. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  202. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  205. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  208. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  211. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  214. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  215. break;
  216. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  217. res = D3D11_FILTER_ANISOTROPIC;
  218. break;
  219. default:
  220. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  221. }
  222. return res;
  223. }
  224. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  225. {
  226. DWORD ret = D3D11_USAGE_DEFAULT;
  227. if (usage & GBU_DYNAMIC)
  228. ret = D3D11_USAGE_DYNAMIC;
  229. return ret;
  230. }
  231. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  232. {
  233. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  234. if (options == GBL_WRITE_ONLY_DISCARD)
  235. {
  236. // D3D doesn't like discard on non-dynamic buffers
  237. if (usage & GBU_DYNAMIC)
  238. ret = D3D11_MAP_WRITE_DISCARD;
  239. else
  240. ret = D3D11_MAP_WRITE;
  241. }
  242. else if (options == GBL_READ_ONLY)
  243. {
  244. ret = D3D11_MAP_READ;
  245. }
  246. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  247. {
  248. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  249. }
  250. return ret;
  251. }
  252. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  253. {
  254. switch (type)
  255. {
  256. case VET_COLOR:
  257. case VET_COLOR_ABGR:
  258. case VET_COLOR_ARGB:
  259. return DXGI_FORMAT_R8G8B8A8_UNORM;
  260. break;
  261. case VET_FLOAT1:
  262. return DXGI_FORMAT_R32_FLOAT;
  263. break;
  264. case VET_FLOAT2:
  265. return DXGI_FORMAT_R32G32_FLOAT;
  266. break;
  267. case VET_FLOAT3:
  268. return DXGI_FORMAT_R32G32B32_FLOAT;
  269. break;
  270. case VET_FLOAT4:
  271. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  272. break;
  273. case VET_SHORT2:
  274. return DXGI_FORMAT_R16G16_SINT;
  275. break;
  276. case VET_SHORT4:
  277. return DXGI_FORMAT_R16G16B16A16_SINT;
  278. break;
  279. case VET_UBYTE4:
  280. return DXGI_FORMAT_R8G8B8A8_UINT;
  281. break;
  282. case VET_UINT4:
  283. return DXGI_FORMAT_R32G32B32A32_UINT;
  284. break;
  285. case VET_SINT4:
  286. return DXGI_FORMAT_R32G32B32A32_SINT;
  287. break;
  288. }
  289. // Unsupported type
  290. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  291. }
  292. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  293. {
  294. if(strcmp(sem, "BLENDINDICES") == 0)
  295. return VES_BLEND_INDICES;
  296. if(strcmp(sem, "BLENDWEIGHT") == 0)
  297. return VES_BLEND_WEIGHTS;
  298. if(strcmp(sem, "COLOR") == 0)
  299. return VES_COLOR;
  300. if(strcmp(sem, "NORMAL") == 0)
  301. return VES_NORMAL;
  302. if(strcmp(sem, "POSITION") == 0)
  303. return VES_POSITION;
  304. if(strcmp(sem, "TEXCOORD") == 0)
  305. return VES_TEXCOORD;
  306. if(strcmp(sem, "BINORMAL") == 0)
  307. return VES_BITANGENT;
  308. if(strcmp(sem, "TANGENT") == 0)
  309. return VES_TANGENT;
  310. if(strcmp(sem, "POSITIONT") == 0)
  311. return VES_POSITIONT;
  312. if(strcmp(sem, "PSIZE") == 0)
  313. return VES_PSIZE;
  314. // Unsupported type
  315. return VES_POSITION;
  316. }
  317. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  318. {
  319. switch (sem)
  320. {
  321. case VES_BLEND_INDICES:
  322. return "BLENDINDICES";
  323. break;
  324. case VES_BLEND_WEIGHTS:
  325. return "BLENDWEIGHT";
  326. break;
  327. case VES_COLOR:
  328. return "COLOR";
  329. break;
  330. case VES_NORMAL:
  331. return "NORMAL";
  332. break;
  333. case VES_POSITION:
  334. return "POSITION";
  335. break;
  336. case VES_TEXCOORD:
  337. return "TEXCOORD";
  338. break;
  339. case VES_BITANGENT:
  340. return "BINORMAL";
  341. break;
  342. case VES_TANGENT:
  343. return "TANGENT";
  344. break;
  345. case VES_POSITIONT:
  346. return "POSITIONT";
  347. break;
  348. case VES_PSIZE:
  349. return "PSIZE";
  350. break;
  351. }
  352. // Unsupported type
  353. return "";
  354. }
  355. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  356. {
  357. switch(type)
  358. {
  359. case D3D_REGISTER_COMPONENT_FLOAT32:
  360. return VET_FLOAT4;
  361. case D3D_REGISTER_COMPONENT_SINT32:
  362. return VET_SINT4;
  363. case D3D_REGISTER_COMPONENT_UINT32:
  364. return VET_UINT4;
  365. default:
  366. return VET_FLOAT4;
  367. }
  368. }
  369. void D3D11Mappings::get(const Color& inColor, float* outColor)
  370. {
  371. outColor[0] = inColor.r;
  372. outColor[1] = inColor.g;
  373. outColor[2] = inColor.b;
  374. outColor[3] = inColor.a;
  375. }
  376. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  377. {
  378. switch(pf)
  379. {
  380. case DXGI_FORMAT_UNKNOWN:
  381. return PF_UNKNOWN;
  382. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  383. return PF_UNKNOWN;
  384. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  385. return PF_FLOAT32_RGBA;
  386. case DXGI_FORMAT_R32G32B32A32_UINT:
  387. return PF_UNKNOWN;
  388. case DXGI_FORMAT_R32G32B32A32_SINT:
  389. return PF_UNKNOWN;
  390. case DXGI_FORMAT_R32G32B32_TYPELESS:
  391. return PF_UNKNOWN;
  392. case DXGI_FORMAT_R32G32B32_FLOAT:
  393. return PF_FLOAT32_RGB;
  394. case DXGI_FORMAT_R32G32B32_UINT:
  395. return PF_UNKNOWN;
  396. case DXGI_FORMAT_R32G32B32_SINT:
  397. return PF_UNKNOWN;
  398. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  399. return PF_UNKNOWN;
  400. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  401. return PF_FLOAT16_RGBA;
  402. case DXGI_FORMAT_R16G16B16A16_UNORM:
  403. return PF_UNKNOWN;
  404. case DXGI_FORMAT_R16G16B16A16_UINT:
  405. return PF_UNKNOWN;
  406. case DXGI_FORMAT_R16G16B16A16_SNORM:
  407. return PF_UNKNOWN;
  408. case DXGI_FORMAT_R16G16B16A16_SINT:
  409. return PF_UNKNOWN;
  410. case DXGI_FORMAT_R32G32_TYPELESS:
  411. return PF_UNKNOWN;
  412. case DXGI_FORMAT_R32G32_FLOAT:
  413. return PF_FLOAT32_RG;
  414. case DXGI_FORMAT_R32G32_UINT:
  415. return PF_UNKNOWN;
  416. case DXGI_FORMAT_R32G32_SINT:
  417. return PF_UNKNOWN;
  418. case DXGI_FORMAT_R32G8X24_TYPELESS:
  419. return PF_UNKNOWN;
  420. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  421. return PF_D32_S8X24;
  422. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  423. return PF_UNKNOWN;
  424. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  425. return PF_UNKNOWN;
  426. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  427. return PF_UNKNOWN;
  428. case DXGI_FORMAT_R10G10B10A2_UNORM:
  429. return PF_UNORM_R10G10B10A2;
  430. case DXGI_FORMAT_R10G10B10A2_UINT:
  431. return PF_UNKNOWN;
  432. case DXGI_FORMAT_R11G11B10_FLOAT:
  433. return PF_FLOAT_R11G11B10;
  434. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  435. return PF_UNKNOWN;
  436. case DXGI_FORMAT_R8G8B8A8_UNORM:
  437. return PF_R8G8B8A8;
  438. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R8G8B8A8_UINT:
  441. return PF_UNKNOWN;
  442. case DXGI_FORMAT_R8G8B8A8_SNORM:
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_R8G8B8A8_SINT:
  445. return PF_UNKNOWN;
  446. case DXGI_FORMAT_R16G16_TYPELESS:
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_R16G16_FLOAT:
  449. return PF_FLOAT16_RG;
  450. case DXGI_FORMAT_R16G16_UNORM:
  451. return PF_UNKNOWN;
  452. case DXGI_FORMAT_R16G16_UINT:
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R16G16_SNORM:
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R16G16_SINT:
  457. return PF_UNKNOWN;
  458. case DXGI_FORMAT_R32_TYPELESS:
  459. return PF_UNKNOWN;
  460. case DXGI_FORMAT_D32_FLOAT:
  461. return PF_D32;
  462. case DXGI_FORMAT_R32_FLOAT:
  463. return PF_FLOAT32_R;
  464. case DXGI_FORMAT_R32_UINT:
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_R32_SINT:
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_R24G8_TYPELESS:
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  471. return PF_D24S8;
  472. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  473. return PF_UNKNOWN;
  474. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_R8G8_TYPELESS:
  477. return PF_UNKNOWN;
  478. case DXGI_FORMAT_R8G8_UNORM:
  479. return PF_R8G8;
  480. case DXGI_FORMAT_R8G8_UINT:
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_R8G8_SNORM:
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R8G8_SINT:
  485. return PF_UNKNOWN;
  486. case DXGI_FORMAT_R16_TYPELESS:
  487. return PF_UNKNOWN;
  488. case DXGI_FORMAT_R16_FLOAT:
  489. return PF_FLOAT16_R;
  490. case DXGI_FORMAT_D16_UNORM:
  491. return PF_D16;
  492. case DXGI_FORMAT_R16_UNORM:
  493. return PF_UNKNOWN;
  494. case DXGI_FORMAT_R16_UINT:
  495. return PF_UNKNOWN;
  496. case DXGI_FORMAT_R16_SNORM:
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R16_SINT:
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R8_TYPELESS:
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_R8_UNORM:
  503. return PF_R8;
  504. case DXGI_FORMAT_R8_UINT:
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_R8_SNORM:
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R8_SINT:
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_A8_UNORM:
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_R1_UNORM:
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_BC1_TYPELESS:
  521. return PF_UNKNOWN;
  522. case DXGI_FORMAT_BC1_UNORM:
  523. return PF_BC1;
  524. case DXGI_FORMAT_BC1_UNORM_SRGB:
  525. return PF_BC1;
  526. case DXGI_FORMAT_BC2_TYPELESS:
  527. return PF_BC2;
  528. case DXGI_FORMAT_BC2_UNORM:
  529. return PF_BC2;
  530. case DXGI_FORMAT_BC2_UNORM_SRGB:
  531. return PF_BC2;
  532. case DXGI_FORMAT_BC3_TYPELESS:
  533. return PF_BC3;
  534. case DXGI_FORMAT_BC3_UNORM:
  535. return PF_BC3;
  536. case DXGI_FORMAT_BC3_UNORM_SRGB:
  537. return PF_BC3;
  538. case DXGI_FORMAT_BC4_TYPELESS:
  539. return PF_BC4;
  540. case DXGI_FORMAT_BC4_UNORM:
  541. return PF_BC4;
  542. case DXGI_FORMAT_BC4_SNORM:
  543. return PF_BC4;
  544. case DXGI_FORMAT_BC5_TYPELESS:
  545. return PF_BC5;
  546. case DXGI_FORMAT_BC5_UNORM:
  547. return PF_BC5;
  548. case DXGI_FORMAT_BC5_SNORM:
  549. return PF_BC5;
  550. case DXGI_FORMAT_BC6H_UF16:
  551. return PF_BC6H;
  552. case DXGI_FORMAT_BC6H_SF16:
  553. return PF_BC6H;
  554. case DXGI_FORMAT_BC6H_TYPELESS:
  555. return PF_BC6H;
  556. case DXGI_FORMAT_BC7_UNORM:
  557. return PF_BC7;
  558. case DXGI_FORMAT_BC7_UNORM_SRGB:
  559. return PF_BC7;
  560. case DXGI_FORMAT_BC7_TYPELESS:
  561. return PF_BC7;
  562. case DXGI_FORMAT_B5G6R5_UNORM:
  563. return PF_UNKNOWN;
  564. case DXGI_FORMAT_B5G5R5A1_UNORM:
  565. return PF_UNKNOWN;
  566. case DXGI_FORMAT_B8G8R8A8_UNORM:
  567. return PF_B8G8R8A8;
  568. case DXGI_FORMAT_B8G8R8X8_UNORM:
  569. return PF_B8G8R8X8;
  570. default:
  571. return PF_UNKNOWN;
  572. }
  573. }
  574. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  575. {
  576. switch(pf)
  577. {
  578. case PF_R8:
  579. return DXGI_FORMAT_R8_UNORM;
  580. case PF_R8G8:
  581. return DXGI_FORMAT_R8G8_UNORM;
  582. case PF_R8G8B8:
  583. return DXGI_FORMAT_UNKNOWN;
  584. case PF_A8R8G8B8:
  585. return DXGI_FORMAT_UNKNOWN;
  586. case PF_A8B8G8R8:
  587. return DXGI_FORMAT_UNKNOWN;
  588. case PF_X8R8G8B8:
  589. return DXGI_FORMAT_UNKNOWN;
  590. case PF_X8B8G8R8:
  591. return DXGI_FORMAT_UNKNOWN;
  592. case PF_R8G8B8A8:
  593. return DXGI_FORMAT_R8G8B8A8_UNORM;
  594. case PF_B8G8R8A8:
  595. return DXGI_FORMAT_B8G8R8A8_UNORM;
  596. case PF_B8G8R8X8:
  597. return DXGI_FORMAT_B8G8R8X8_UNORM;
  598. case PF_FLOAT16_R:
  599. return DXGI_FORMAT_R16_FLOAT;
  600. case PF_FLOAT16_RG:
  601. return DXGI_FORMAT_R16G16_FLOAT;
  602. case PF_FLOAT16_RGB:
  603. return DXGI_FORMAT_UNKNOWN;
  604. case PF_FLOAT16_RGBA:
  605. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  606. case PF_FLOAT32_R:
  607. return DXGI_FORMAT_R32_FLOAT;
  608. case PF_FLOAT32_RG:
  609. return DXGI_FORMAT_R32G32_FLOAT;
  610. case PF_FLOAT32_RGB:
  611. return DXGI_FORMAT_R32G32B32_FLOAT;
  612. case PF_FLOAT32_RGBA:
  613. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  614. case PF_BC1:
  615. case PF_BC1a:
  616. return DXGI_FORMAT_BC1_UNORM;
  617. case PF_BC2:
  618. return DXGI_FORMAT_BC2_UNORM;
  619. case PF_BC3:
  620. return DXGI_FORMAT_BC3_UNORM;
  621. case PF_BC4:
  622. return DXGI_FORMAT_BC4_UNORM;
  623. case PF_BC5:
  624. return DXGI_FORMAT_BC5_UNORM;
  625. case PF_BC6H:
  626. return DXGI_FORMAT_BC6H_UF16;
  627. case PF_BC7:
  628. if (gamma)
  629. return DXGI_FORMAT_BC7_UNORM_SRGB;
  630. else
  631. return DXGI_FORMAT_BC7_UNORM;
  632. case PF_D32_S8X24:
  633. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  634. case PF_D24S8:
  635. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  636. case PF_D32:
  637. return DXGI_FORMAT_D32_FLOAT;
  638. case PF_D16:
  639. return DXGI_FORMAT_D16_UNORM;
  640. case PF_FLOAT_R11G11B10:
  641. return DXGI_FORMAT_R11G11B10_FLOAT;
  642. case PF_UNORM_R10G10B10A2:
  643. return DXGI_FORMAT_R10G10B10A2_UNORM;
  644. case PF_UNKNOWN:
  645. default:
  646. return DXGI_FORMAT_UNKNOWN;
  647. }
  648. }
  649. DXGI_FORMAT D3D11Mappings::getTypelessDepthStencilPF(PixelFormat format)
  650. {
  651. switch(format)
  652. {
  653. case PF_D32_S8X24:
  654. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  655. case PF_D24S8:
  656. return DXGI_FORMAT_R24G8_TYPELESS;
  657. case PF_D32:
  658. return DXGI_FORMAT_R32_TYPELESS;
  659. case PF_D16:
  660. return DXGI_FORMAT_R16_TYPELESS;
  661. default:
  662. return DXGI_FORMAT_UNKNOWN;
  663. }
  664. }
  665. DXGI_FORMAT D3D11Mappings::getShaderResourceDepthStencilPF(PixelFormat format)
  666. {
  667. switch (format)
  668. {
  669. case PF_D32_S8X24:
  670. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  671. case PF_D24S8:
  672. return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
  673. case PF_D32:
  674. return DXGI_FORMAT_R32_FLOAT;
  675. case PF_D16:
  676. return DXGI_FORMAT_R16_UNORM;
  677. default:
  678. return DXGI_FORMAT_UNKNOWN;
  679. }
  680. }
  681. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, bool hwGamma)
  682. {
  683. if (getPF(pf, hwGamma) != DXGI_FORMAT_UNKNOWN)
  684. {
  685. return pf;
  686. }
  687. switch(pf)
  688. {
  689. case PF_FLOAT16_RGB:
  690. return PF_FLOAT16_RGBA;
  691. case PF_R8G8B8:
  692. return PF_R8G8B8A8;
  693. case PF_B8G8R8:
  694. return PF_R8G8B8A8;
  695. case PF_A8R8G8B8:
  696. return PF_R8G8B8A8;
  697. case PF_A8B8G8R8:
  698. return PF_B8G8R8A8;
  699. case PF_X8R8G8B8:
  700. return PF_R8G8B8A8;
  701. case PF_X8B8G8R8:
  702. return PF_B8G8R8X8;
  703. case PF_R8G8B8X8:
  704. return PF_B8G8R8X8;
  705. case PF_UNKNOWN:
  706. default:
  707. return PF_R8G8B8A8;
  708. }
  709. }
  710. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  711. {
  712. if (isDynamic(usage))
  713. return D3D11_USAGE_DYNAMIC;
  714. else
  715. return D3D11_USAGE_DEFAULT;
  716. }
  717. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  718. {
  719. switch (usage)
  720. {
  721. case GBU_DYNAMIC:
  722. return true;
  723. }
  724. return false;
  725. }
  726. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  727. {
  728. if(map == D3D11_MAP_READ)
  729. return false;
  730. return true;
  731. }
  732. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  733. {
  734. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  735. return true;
  736. return false;
  737. }
  738. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  739. {
  740. if(isDynamic(usage))
  741. return D3D11_CPU_ACCESS_WRITE;
  742. else
  743. return 0;
  744. }
  745. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  746. {
  747. switch(type)
  748. {
  749. case DOT_POINT_LIST:
  750. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  751. case DOT_LINE_LIST:
  752. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  753. case DOT_LINE_STRIP:
  754. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  755. case DOT_TRIANGLE_LIST:
  756. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  757. case DOT_TRIANGLE_STRIP:
  758. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  759. case DOT_TRIANGLE_FAN:
  760. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  761. }
  762. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  763. }
  764. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  765. {
  766. if(width == 0 || height == 0)
  767. return 0;
  768. if(PixelUtil::isCompressed(pf))
  769. {
  770. // D3D wants the width of one row of cells in bytes
  771. if (pf == PF_BC1 || pf == PF_BC4)
  772. {
  773. // 64 bits (8 bytes) per 4x4 block
  774. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  775. }
  776. else
  777. {
  778. // 128 bits (16 bytes) per 4x4 block
  779. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  780. }
  781. }
  782. else
  783. {
  784. return width * height * PixelUtil::getNumElemBytes(pf);
  785. }
  786. }
  787. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  788. {
  789. switch(lockOptions)
  790. {
  791. case GBL_WRITE_ONLY_NO_OVERWRITE:
  792. return D3D11_MAP_WRITE_NO_OVERWRITE;
  793. break;
  794. case GBL_READ_WRITE:
  795. return D3D11_MAP_READ_WRITE;
  796. break;
  797. case GBL_WRITE_ONLY_DISCARD:
  798. return D3D11_MAP_WRITE_DISCARD;
  799. break;
  800. case GBL_READ_ONLY:
  801. return D3D11_MAP_READ;
  802. break;
  803. case GBL_WRITE_ONLY:
  804. return D3D11_MAP_WRITE;
  805. break;
  806. default:
  807. break;
  808. };
  809. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  810. }
  811. }