BsD3D11TextureView.cpp 8.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11TextureView.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11Texture.h"
  7. #include "BsRenderStats.h"
  8. #include "BsD3D11Mappings.h"
  9. #include "BsException.h"
  10. namespace BansheeEngine
  11. {
  12. D3D11TextureView::D3D11TextureView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
  13. :TextureView(texture, desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr), mRODSV(nullptr)
  14. {
  15. D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
  16. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  17. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  18. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  19. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  20. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  21. {
  22. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, false);
  23. mRODSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, true);
  24. }
  25. else
  26. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  27. }
  28. D3D11TextureView::~D3D11TextureView()
  29. {
  30. SAFE_RELEASE(mSRV);
  31. SAFE_RELEASE(mUAV);
  32. SAFE_RELEASE(mDSV);
  33. SAFE_RELEASE(mRODSV);
  34. SAFE_RELEASE(mRTV);
  35. }
  36. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
  37. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  38. {
  39. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  40. ZeroMemory(&desc, sizeof(desc));
  41. const TextureProperties& texProps = texture->getProperties();
  42. switch (texProps.getTextureType())
  43. {
  44. case TEX_TYPE_1D:
  45. desc.Texture1D.MipLevels = numMips;
  46. desc.Texture1D.MostDetailedMip = mostDetailMip;
  47. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  48. break;
  49. case TEX_TYPE_2D:
  50. if (texProps.getMultisampleCount() > 1)
  51. {
  52. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  53. }
  54. else
  55. {
  56. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  57. desc.Texture2D.MipLevels = numMips;
  58. desc.Texture2D.MostDetailedMip = mostDetailMip;
  59. }
  60. break;
  61. case TEX_TYPE_3D:
  62. desc.Texture3D.MipLevels = numMips;
  63. desc.Texture3D.MostDetailedMip = mostDetailMip;
  64. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  65. break;
  66. case TEX_TYPE_CUBE_MAP:
  67. desc.TextureCube.MipLevels = numMips;
  68. desc.TextureCube.MostDetailedMip = mostDetailMip;
  69. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  70. break;
  71. default:
  72. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  73. }
  74. desc.Format = texture->getColorFormat();
  75. ID3D11ShaderResourceView* srv = nullptr;
  76. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  77. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  78. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  79. {
  80. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  81. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  82. }
  83. return srv;
  84. }
  85. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
  86. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  87. {
  88. D3D11_RENDER_TARGET_VIEW_DESC desc;
  89. ZeroMemory(&desc, sizeof(desc));
  90. const TextureProperties& texProps = texture->getProperties();
  91. switch (texProps.getTextureType())
  92. {
  93. case TEX_TYPE_1D:
  94. desc.Texture1D.MipSlice = mipSlice;
  95. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  96. break;
  97. case TEX_TYPE_2D:
  98. if (texProps.getMultisampleCount() > 1)
  99. {
  100. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  101. }
  102. else
  103. {
  104. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  105. desc.Texture2D.MipSlice = mipSlice;
  106. }
  107. break;
  108. case TEX_TYPE_3D:
  109. desc.Texture3D.MipSlice = mipSlice;
  110. desc.Texture3D.FirstWSlice = firstArraySlice;
  111. desc.Texture3D.WSize = numArraySlices;
  112. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  113. break;
  114. case TEX_TYPE_CUBE_MAP:
  115. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  116. desc.Texture2DArray.ArraySize = numArraySlices;
  117. desc.Texture2DArray.MipSlice = mipSlice;
  118. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  119. break;
  120. default:
  121. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  122. }
  123. desc.Format = texture->getColorFormat();
  124. ID3D11RenderTargetView* rtv = nullptr;
  125. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  126. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  127. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  128. {
  129. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  130. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  131. }
  132. return rtv;
  133. }
  134. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
  135. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  136. {
  137. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  138. ZeroMemory(&desc, sizeof(desc));
  139. switch(texture->getProperties().getTextureType())
  140. {
  141. case TEX_TYPE_1D:
  142. desc.Texture1D.MipSlice = mipSlice;
  143. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  144. break;
  145. case TEX_TYPE_2D:
  146. desc.Texture2D.MipSlice = mipSlice;
  147. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  148. break;
  149. case TEX_TYPE_3D:
  150. desc.Texture3D.MipSlice = mipSlice;
  151. desc.Texture3D.FirstWSlice = firstArraySlice;
  152. desc.Texture3D.WSize = numArraySlices;
  153. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  154. break;
  155. case TEX_TYPE_CUBE_MAP:
  156. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  157. desc.Texture2DArray.ArraySize = numArraySlices;
  158. desc.Texture2DArray.MipSlice = mipSlice;
  159. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  160. break;
  161. default:
  162. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  163. }
  164. desc.Format = texture->getDXGIFormat();
  165. ID3D11UnorderedAccessView* uav = nullptr;
  166. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  167. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  168. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  169. {
  170. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  171. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  172. }
  173. return uav;
  174. }
  175. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
  176. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices, bool readOnly)
  177. {
  178. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  179. ZeroMemory(&desc, sizeof(desc));
  180. const TextureProperties& texProps = texture->getProperties();
  181. switch (texProps.getTextureType())
  182. {
  183. case TEX_TYPE_1D:
  184. desc.Texture1D.MipSlice = mipSlice;
  185. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  186. break;
  187. case TEX_TYPE_2D:
  188. if (texProps.getMultisampleCount() > 1)
  189. {
  190. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  191. }
  192. else
  193. {
  194. desc.Texture2D.MipSlice = mipSlice;
  195. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  196. }
  197. break;
  198. case TEX_TYPE_3D:
  199. case TEX_TYPE_CUBE_MAP:
  200. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  201. desc.Texture2DArray.ArraySize = numArraySlices;
  202. desc.Texture2DArray.MipSlice = mipSlice;
  203. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  204. break;
  205. default:
  206. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  207. }
  208. if (readOnly)
  209. desc.Flags = D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL;
  210. desc.Format = texture->getDepthStencilFormat();
  211. ID3D11DepthStencilView* dsv = nullptr;
  212. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  213. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  214. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  215. {
  216. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  217. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  218. }
  219. return dsv;
  220. }
  221. }