BsD3D9MultiRenderTexture.cpp 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D9MultiRenderTexture.h"
  4. #include "BsD3D9Texture.h"
  5. #include "BsD3D9RenderAPI.h"
  6. namespace BansheeEngine
  7. {
  8. D3D9MultiRenderTextureCore::D3D9MultiRenderTextureCore(const MULTI_RENDER_TEXTURE_CORE_DESC& desc)
  9. :MultiRenderTextureCore(desc), mProperties(desc), mDX9DepthStencilSurface(nullptr)
  10. { }
  11. D3D9MultiRenderTextureCore::~D3D9MultiRenderTextureCore()
  12. { }
  13. void D3D9MultiRenderTextureCore::initialize()
  14. {
  15. MultiRenderTextureCore::initialize();
  16. mDX9ColorSurfaces.resize(mColorSurfaces.size());
  17. for (size_t i = 0; i < mColorSurfaces.size(); i++)
  18. {
  19. if (mColorSurfaces[i] != nullptr)
  20. {
  21. D3D9TextureCore* d3d9texture = static_cast<D3D9TextureCore*>(mColorSurfaces[i]->getTexture().get());
  22. if (d3d9texture->getProperties().getTextureType() != TEX_TYPE_3D)
  23. {
  24. D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
  25. d3d9texture->getBuffer(mColorSurfaces[i]->getDesc().firstArraySlice, mColorSurfaces[i]->getDesc().mostDetailMip).get());
  26. mDX9ColorSurfaces[i] = pixelBuffer->getSurface(D3D9RenderAPI::getActiveD3D9Device());
  27. }
  28. else
  29. mDX9ColorSurfaces[i] = nullptr;
  30. }
  31. else
  32. {
  33. mDX9ColorSurfaces[i] = nullptr;
  34. }
  35. }
  36. if (mDepthStencilSurface != nullptr)
  37. {
  38. D3D9TextureCore* d3d9DepthStencil = static_cast<D3D9TextureCore*>(mDepthStencilSurface->getTexture().get());
  39. if (d3d9DepthStencil->getProperties().getTextureType() != TEX_TYPE_3D)
  40. {
  41. D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
  42. d3d9DepthStencil->getBuffer(mDepthStencilSurface->getDesc().firstArraySlice, mDepthStencilSurface->getDesc().mostDetailMip).get());
  43. mDX9DepthStencilSurface = pixelBuffer->getSurface(D3D9RenderAPI::getActiveD3D9Device());
  44. }
  45. else
  46. mDX9DepthStencilSurface = nullptr;
  47. }
  48. else
  49. {
  50. mDX9DepthStencilSurface = nullptr;
  51. }
  52. }
  53. void D3D9MultiRenderTextureCore::getCustomAttribute(const String& name, void* pData) const
  54. {
  55. if(name == "DDBACKBUFFER")
  56. {
  57. IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
  58. for(size_t x = 0; x < mDX9ColorSurfaces.size(); ++x)
  59. pSurf[x] = mDX9ColorSurfaces[x];
  60. return;
  61. }
  62. else if(name == "D3DZBUFFER")
  63. {
  64. IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
  65. *pSurf = mDX9DepthStencilSurface;
  66. return;
  67. }
  68. else if(name == "HWND")
  69. {
  70. HWND *pHwnd = (HWND*)pData;
  71. *pHwnd = NULL;
  72. return;
  73. }
  74. }
  75. D3D9MultiRenderTexture::D3D9MultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc)
  76. :MultiRenderTexture(desc), mProperties(desc)
  77. {
  78. }
  79. }