BsD3D9TimerQuery.cpp 3.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D9TimerQuery.h"
  4. #include "BsD3D9RenderAPI.h"
  5. #include "BsRenderStats.h"
  6. #include "BsDebug.h"
  7. namespace BansheeEngine
  8. {
  9. D3D9TimerQuery::D3D9TimerQuery()
  10. :mFinalized(false), mBeginQuery(nullptr), mFreqQuery(nullptr), mQueryIssued(false),
  11. mEndQuery(nullptr), mDisjointQuery(nullptr), mTimeDelta(0.0f), mDevice(nullptr)
  12. {
  13. createQuery();
  14. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Query);
  15. }
  16. D3D9TimerQuery::~D3D9TimerQuery()
  17. {
  18. releaseQuery();
  19. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query);
  20. }
  21. void D3D9TimerQuery::createQuery()
  22. {
  23. mDevice = D3D9RenderAPI::getActiveD3D9Device();
  24. HRESULT hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &mDisjointQuery);
  25. if (hr != S_OK)
  26. {
  27. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  28. }
  29. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &mFreqQuery);
  30. if (hr != S_OK)
  31. {
  32. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  33. }
  34. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &mBeginQuery);
  35. if (hr != S_OK)
  36. {
  37. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  38. }
  39. hr = mDevice->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &mEndQuery);
  40. if (hr != S_OK)
  41. {
  42. BS_EXCEPT(RenderingAPIException, "Failed to create a timer query.");
  43. }
  44. }
  45. void D3D9TimerQuery::releaseQuery()
  46. {
  47. SAFE_RELEASE(mBeginQuery);
  48. SAFE_RELEASE(mEndQuery);
  49. SAFE_RELEASE(mDisjointQuery);
  50. SAFE_RELEASE(mFreqQuery);
  51. }
  52. bool D3D9TimerQuery::isQueryValid() const
  53. {
  54. return mDisjointQuery != nullptr && mBeginQuery != nullptr &&
  55. mEndQuery != nullptr && mFreqQuery != nullptr;
  56. }
  57. void D3D9TimerQuery::begin()
  58. {
  59. mQueryIssued = false;
  60. if (isQueryValid())
  61. {
  62. mDisjointQuery->Issue(D3DISSUE_BEGIN);
  63. mFreqQuery->Issue(D3DISSUE_END);
  64. mBeginQuery->Issue(D3DISSUE_END);
  65. }
  66. setActive(true);
  67. }
  68. void D3D9TimerQuery::end()
  69. {
  70. if (isQueryValid())
  71. {
  72. mEndQuery->Issue(D3DISSUE_END);
  73. mDisjointQuery->Issue(D3DISSUE_END);
  74. }
  75. mQueryIssued = true;
  76. mFinalized = false;
  77. }
  78. bool D3D9TimerQuery::isReady() const
  79. {
  80. if (!isQueryValid()) // Possibly device reset, in which case query is considered done if issued
  81. return mQueryIssued;
  82. if (!mQueryIssued)
  83. return false;
  84. BOOL queryData;
  85. return mDisjointQuery->GetData(&queryData, sizeof(BOOL), 0) == S_OK;
  86. }
  87. float D3D9TimerQuery::getTimeMs()
  88. {
  89. if(!mFinalized && isReady())
  90. {
  91. finalize();
  92. }
  93. return mTimeDelta;
  94. }
  95. void D3D9TimerQuery::finalize()
  96. {
  97. mFinalized = true;
  98. if (!isQueryValid())
  99. {
  100. mTimeDelta = 0.0f;
  101. return;
  102. }
  103. BOOL disjoint;
  104. mDisjointQuery->GetData(&disjoint, sizeof(BOOL), 0);
  105. if(!disjoint)
  106. {
  107. UINT64 frequency;
  108. mFreqQuery->GetData(&frequency, sizeof(UINT64), 0);
  109. UINT64 timeStart, timeEnd;
  110. mBeginQuery->GetData(&timeStart, sizeof(UINT64), 0);
  111. mEndQuery->GetData(&timeEnd, sizeof(UINT64), 0);
  112. UINT64 delta = timeEnd - timeStart;
  113. mTimeDelta = (delta/(float)frequency) * 1000.0f;
  114. }
  115. else
  116. {
  117. LOGWRN("Unrealiable GPU timer query detected.");
  118. }
  119. }
  120. void D3D9TimerQuery::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  121. {
  122. if (d3d9Device == mDevice)
  123. createQuery();
  124. }
  125. void D3D9TimerQuery::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  126. {
  127. if (d3d9Device == mDevice)
  128. releaseQuery();
  129. }
  130. void D3D9TimerQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  131. {
  132. if (d3d9Device == mDevice)
  133. releaseQuery();
  134. }
  135. void D3D9TimerQuery::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  136. {
  137. if (d3d9Device == mDevice)
  138. createQuery();
  139. }
  140. }