BsGUIWindowFrameWidgetRTTI.h 962 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsGUIWindowFrameWidget.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType <WindowFrameWidget, CGUIWidget, WindowFrameWidgetRTTI>
  11. {
  12. private:
  13. public:
  14. WindowFrameWidgetRTTI()
  15. { }
  16. virtual const String& getRTTIName() override
  17. {
  18. static String name = "WindowFrameWidget";
  19. return name;
  20. }
  21. virtual UINT32 getRTTIId() override
  22. {
  23. return TID_WindowFrameWidget;
  24. }
  25. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  26. {
  27. return GameObjectRTTI::createGameObject<WindowFrameWidget>();
  28. }
  29. };
  30. }