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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsGUIWindowFrameWidget.h"
- #include "BsGameObjectRTTI.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType <WindowFrameWidget, CGUIWidget, WindowFrameWidgetRTTI>
- {
- private:
- public:
- WindowFrameWidgetRTTI()
- { }
- virtual const String& getRTTIName() override
- {
- static String name = "WindowFrameWidget";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_WindowFrameWidget;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<WindowFrameWidget>();
- }
- };
- }
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