BsWin32RenderWindow.h 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsWin32Prerequisites.h"
  5. #include "BsRenderWindow.h"
  6. namespace BansheeEngine
  7. {
  8. class Win32RenderWindow;
  9. /** Contains various properties that describe a render window. */
  10. class BS_RSGL_EXPORT Win32RenderWindowProperties : public RenderWindowProperties
  11. {
  12. public:
  13. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  14. virtual ~Win32RenderWindowProperties() { }
  15. private:
  16. friend class Win32RenderWindowCore;
  17. friend class Win32RenderWindow;
  18. };
  19. /**
  20. * Render window implementation for Windows.
  21. *
  22. * @note Core thread only.
  23. */
  24. class BS_RSGL_EXPORT Win32RenderWindowCore : public RenderWindowCore
  25. {
  26. public:
  27. Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
  28. ~Win32RenderWindowCore();
  29. /** @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */
  30. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  31. /** @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */
  32. void setFullscreen(const VideoMode& mode) override;
  33. /** @copydoc RenderWindowCore::setWindowed */
  34. void setWindowed(UINT32 width, UINT32 height) override;
  35. /** @copydoc RenderWindowCore::setHidden */
  36. void setHidden(bool hidden) override;
  37. /** @copydoc RenderWindowCore::minimize */
  38. void minimize() override;
  39. /** @copydoc RenderWindowCore::maximize */
  40. void maximize() override;
  41. /** @copydoc RenderWindowCore::restore */
  42. void restore() override;
  43. /** @copydoc RenderWindowCore::move */
  44. void move(INT32 left, INT32 top) override;
  45. /** @copydoc RenderWindowCore::resize */
  46. void resize(UINT32 width, UINT32 height) override;
  47. /** @copydoc RenderWindowCore::copyContentsToMemory */
  48. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  49. /** @copydoc RenderWindowCore::swapBuffers */
  50. void swapBuffers() override;
  51. /** @copydoc RenderWindowCore::getCustomAttribute */
  52. void getCustomAttribute(const String& name, void* pData) const override;
  53. /** @copydoc RenderWindowCore::setActive */
  54. virtual void setActive(bool state) override;
  55. /** @copydoc RenderWindowCore::_windowMovedOrResized */
  56. void _windowMovedOrResized() override;
  57. /** Returns handle to device context associated with the window. */
  58. HDC _getHDC() const { return mHDC; }
  59. /** Returns internal window handle. */
  60. HWND _getHWnd() const;
  61. protected:
  62. friend class Win32GLSupport;
  63. /** @copydoc CoreObjectCore::initialize */
  64. virtual void initialize() override;
  65. /** @copydoc RenderWindowCore::getProperties */
  66. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  67. /** @copydoc RenderWindowCore::getSyncedProperties */
  68. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  69. /** @copydoc RenderWindowCore::syncProperties */
  70. void syncProperties() override;
  71. protected:
  72. friend class Win32RenderWindow;
  73. Win32Window* mWindow;
  74. Win32GLSupport& mGLSupport;
  75. HDC mHDC;
  76. bool mIsChild;
  77. char* mDeviceName;
  78. int mDisplayFrequency;
  79. bool mShowOnSwap;
  80. SPtr<Win32Context> mContext;
  81. Win32RenderWindowProperties mProperties;
  82. Win32RenderWindowProperties mSyncedProperties;
  83. };
  84. /**
  85. * Render window implementation for Windows.
  86. *
  87. * @note Sim thread only.
  88. */
  89. class BS_RSGL_EXPORT Win32RenderWindow : public RenderWindow
  90. {
  91. public:
  92. ~Win32RenderWindow() { }
  93. /** @copydoc RenderWindow::screenToWindowPos */
  94. void getCustomAttribute(const String& name, void* pData) const override;
  95. /** @copydoc RenderWindow::screenToWindowPos */
  96. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  97. /** @copydoc RenderWindow::windowToScreenPos */
  98. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  99. /** @copydoc RenderWindow::getCore */
  100. SPtr<Win32RenderWindowCore> getCore() const;
  101. protected:
  102. friend class GLRenderWindowManager;
  103. friend class Win32GLSupport;
  104. friend class Win32RenderWindowCore;
  105. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport);
  106. /** @copydoc RenderWindow::getProperties */
  107. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  108. /** @copydoc RenderWindow::syncProperties */
  109. void syncProperties() override;
  110. /** Retrieves internal window handle. */
  111. HWND getHWnd() const;
  112. private:
  113. Win32GLSupport& mGLSupport;
  114. Win32RenderWindowProperties mProperties;
  115. };
  116. }