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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsManagedDataBlock.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- ManagedDataBlock::ManagedDataBlock(UINT8* data, UINT32 size)
- :mData(data), mSize(size), mManaged(false), mIsDataOwner(true)
- { }
- ManagedDataBlock::ManagedDataBlock(UINT32 size)
- :mSize(size), mManaged(true), mIsDataOwner(true)
- {
- mData = (UINT8*)bs_alloc(size);
- }
- ManagedDataBlock::ManagedDataBlock(const ManagedDataBlock& source)
- {
- mData = source.mData;
- mSize = source.mSize;
- mManaged = source.mManaged;
- mIsDataOwner = true;
- source.mIsDataOwner = false;
- }
- ManagedDataBlock::~ManagedDataBlock()
- {
- if(mManaged && mIsDataOwner)
- bs_free(mData);
- }
- }
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