ImportOptions.cs 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Base class for all import options. Allows control over how is a specific resource type imported.
  10. /// </summary>
  11. public class ImportOptions : ScriptObject
  12. {
  13. }
  14. /// <summary>
  15. /// Provides options for controlling how is a texture resource imported.
  16. /// </summary>
  17. public class TextureImportOptions : ImportOptions
  18. {
  19. /// <summary>
  20. /// Creates new texture import options with default values.
  21. /// </summary>
  22. public TextureImportOptions()
  23. {
  24. Internal_CreateInstance(this);
  25. }
  26. /// <summary>
  27. /// Pixel format to import as.
  28. /// </summary>
  29. public PixelFormat Format
  30. {
  31. get { return Internal_GetPixelFormat(mCachedPtr); }
  32. set { Internal_SetPixelFormat(mCachedPtr, value); }
  33. }
  34. /// <summary>
  35. /// Determines whether the imported texture will have mipmaps generated.
  36. /// </summary>
  37. public bool GenerateMipmaps
  38. {
  39. get { return Internal_GetGenerateMipmaps(mCachedPtr); }
  40. set { Internal_SetGenerateMipmaps(mCachedPtr, value); }
  41. }
  42. /// <summary>
  43. /// Maximum mipmap level to generate, if mipmap generation is enabled.
  44. /// </summary>
  45. public int MaxMipmapLevel
  46. {
  47. get { return Internal_GetMaxMipmapLevel(mCachedPtr); }
  48. set { Internal_SetMaxMipmapLevel(mCachedPtr, value); }
  49. }
  50. /// <summary>
  51. /// Determines whether the texture data is also stored in main memory, available for fast CPU access.
  52. /// </summary>
  53. public bool CPUReadable
  54. {
  55. get { return Internal_GetCPUReadable(mCachedPtr); }
  56. set { Internal_SetCPUReadable(mCachedPtr, value); }
  57. }
  58. /// <summary>
  59. /// Determines should the texture data be treated as if its in sRGB (gamma) space. Such texture will be converted by
  60. /// hardware to linear space before use on the GPU.
  61. /// </summary>
  62. public bool IsSRGB
  63. {
  64. get { return Internal_GetIsSRGB(mCachedPtr); }
  65. set { Internal_SetIsSRGB(mCachedPtr, value); }
  66. }
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern void Internal_CreateInstance(TextureImportOptions instance);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern PixelFormat Internal_GetPixelFormat(IntPtr thisPtr);
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. private static extern void Internal_SetPixelFormat(IntPtr thisPtr, PixelFormat value);
  73. [MethodImpl(MethodImplOptions.InternalCall)]
  74. private static extern bool Internal_GetGenerateMipmaps(IntPtr thisPtr);
  75. [MethodImpl(MethodImplOptions.InternalCall)]
  76. private static extern void Internal_SetGenerateMipmaps(IntPtr thisPtr, bool value);
  77. [MethodImpl(MethodImplOptions.InternalCall)]
  78. private static extern int Internal_GetMaxMipmapLevel(IntPtr thisPtr);
  79. [MethodImpl(MethodImplOptions.InternalCall)]
  80. private static extern void Internal_SetMaxMipmapLevel(IntPtr thisPtr, int value);
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  83. [MethodImpl(MethodImplOptions.InternalCall)]
  84. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  85. [MethodImpl(MethodImplOptions.InternalCall)]
  86. private static extern bool Internal_GetIsSRGB(IntPtr thisPtr);
  87. [MethodImpl(MethodImplOptions.InternalCall)]
  88. private static extern void Internal_SetIsSRGB(IntPtr thisPtr, bool value);
  89. }
  90. /// <summary>
  91. /// Provides options for controlling how is a mesh resource imported.
  92. /// </summary>
  93. public class MeshImportOptions : ImportOptions
  94. {
  95. /// <summary>
  96. /// Creates new mesh import options with default values.
  97. /// </summary>
  98. public MeshImportOptions()
  99. {
  100. Internal_CreateInstance(this);
  101. }
  102. /// <summary>
  103. /// Determines whether the mesh data is also stored in main memory, available for fast CPU access.
  104. /// </summary>
  105. public bool CPUReadable
  106. {
  107. get { return Internal_GetCPUReadable(mCachedPtr); }
  108. set { Internal_SetCPUReadable(mCachedPtr, value); }
  109. }
  110. /// <summary>
  111. /// Controls should mesh normals be imported if available.
  112. /// </summary>
  113. public bool ImportNormals
  114. {
  115. get { return Internal_GetImportNormals(mCachedPtr); }
  116. set { Internal_SetImportNormals(mCachedPtr, value); }
  117. }
  118. /// <summary>
  119. /// Controls should mesh tangents/bitangents be imported if available.
  120. /// </summary>
  121. public bool ImportTangents
  122. {
  123. get { return Internal_GetImportTangents(mCachedPtr); }
  124. set { Internal_SetImportTangents(mCachedPtr, value); }
  125. }
  126. /// <summary>
  127. /// Controls should mesh skin data like bone weights, indices and bind poses be imported if available.
  128. /// </summary>
  129. public bool ImportSkin
  130. {
  131. get { return Internal_GetImportSkin(mCachedPtr); }
  132. set { Internal_SetImportSkin(mCachedPtr, value); }
  133. }
  134. /// <summary>
  135. /// Controls should animation clips be imported if available.
  136. /// </summary>
  137. public bool ImportAnimation
  138. {
  139. get { return Internal_GetImportAnimation(mCachedPtr); }
  140. set { Internal_SetImportAnimation(mCachedPtr, value); }
  141. }
  142. /// <summary>
  143. /// Controls should mesh blend shapes be imported if available.
  144. /// </summary>
  145. public bool ImportBlendShapes
  146. {
  147. get { return Internal_GetImportBlendShapes(mCachedPtr); }
  148. set { Internal_SetImportBlendShapes(mCachedPtr, value); }
  149. }
  150. /// <summary>
  151. /// Uniformly scales the imported mesh by the specified value.
  152. /// </summary>
  153. public float Scale
  154. {
  155. get { return Internal_GetScale(mCachedPtr); }
  156. set { Internal_SetScale(mCachedPtr, value); }
  157. }
  158. [MethodImpl(MethodImplOptions.InternalCall)]
  159. private static extern void Internal_CreateInstance(MeshImportOptions instance);
  160. [MethodImpl(MethodImplOptions.InternalCall)]
  161. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  162. [MethodImpl(MethodImplOptions.InternalCall)]
  163. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  164. [MethodImpl(MethodImplOptions.InternalCall)]
  165. private static extern bool Internal_GetImportNormals(IntPtr thisPtr);
  166. [MethodImpl(MethodImplOptions.InternalCall)]
  167. private static extern void Internal_SetImportNormals(IntPtr thisPtr, bool value);
  168. [MethodImpl(MethodImplOptions.InternalCall)]
  169. private static extern bool Internal_GetImportTangents(IntPtr thisPtr);
  170. [MethodImpl(MethodImplOptions.InternalCall)]
  171. private static extern void Internal_SetImportTangents(IntPtr thisPtr, bool value);
  172. [MethodImpl(MethodImplOptions.InternalCall)]
  173. private static extern bool Internal_GetImportSkin(IntPtr thisPtr);
  174. [MethodImpl(MethodImplOptions.InternalCall)]
  175. private static extern void Internal_SetImportSkin(IntPtr thisPtr, bool value);
  176. [MethodImpl(MethodImplOptions.InternalCall)]
  177. private static extern bool Internal_GetImportAnimation(IntPtr thisPtr);
  178. [MethodImpl(MethodImplOptions.InternalCall)]
  179. private static extern void Internal_SetImportAnimation(IntPtr thisPtr, bool value);
  180. [MethodImpl(MethodImplOptions.InternalCall)]
  181. private static extern bool Internal_GetImportBlendShapes(IntPtr thisPtr);
  182. [MethodImpl(MethodImplOptions.InternalCall)]
  183. private static extern void Internal_SetImportBlendShapes(IntPtr thisPtr, bool value);
  184. [MethodImpl(MethodImplOptions.InternalCall)]
  185. private static extern float Internal_GetScale(IntPtr thisPtr);
  186. [MethodImpl(MethodImplOptions.InternalCall)]
  187. private static extern void Internal_SetScale(IntPtr thisPtr, float value);
  188. }
  189. /// <summary>
  190. /// Import options that provide various options for controlling how is a font resource imported.
  191. /// </summary>
  192. public class FontImportOptions : ImportOptions
  193. {
  194. /// <summary>
  195. /// Creates new font import options with default values.
  196. /// </summary>
  197. public FontImportOptions()
  198. {
  199. Internal_CreateInstance(this);
  200. }
  201. /// <summary>
  202. /// Font sizes in points that are to be imported.
  203. /// </summary>
  204. public int[] FontSizes
  205. {
  206. get { return Internal_GetFontSizes(mCachedPtr); }
  207. set { Internal_SetFontSizes(mCachedPtr, value); }
  208. }
  209. /// <summary>
  210. /// Dots per inch resolution to use when rendering the characters into the texture.
  211. /// </summary>
  212. public int DPI
  213. {
  214. get { return Internal_GetDPI(mCachedPtr); }
  215. set { Internal_SetDPI(mCachedPtr, value); }
  216. }
  217. /// <summary>
  218. /// Determines rendering mode used when rendering the characters into the bitmap.
  219. /// </summary>
  220. public FontRenderMode RenderMode
  221. {
  222. get { return Internal_GetRenderMode(mCachedPtr); }
  223. set { Internal_SetRenderMode(mCachedPtr, value); }
  224. }
  225. /// <summary>
  226. /// Determines should the characters be rendered in bold style.
  227. /// </summary>
  228. public bool Bold
  229. {
  230. get { return Internal_GetBold(mCachedPtr); }
  231. set { Internal_SetBold(mCachedPtr, value); }
  232. }
  233. /// <summary>
  234. /// Determines should the characters be rendered in italic style.
  235. /// </summary>
  236. public bool Italic
  237. {
  238. get { return Internal_GetItalic(mCachedPtr); }
  239. set { Internal_SetItalic(mCachedPtr, value); }
  240. }
  241. /// <summary>
  242. /// Determines character ranges to import from the font. Ranges are defined as unicode numbers.
  243. /// </summary>
  244. public CharRange[] CharRanges
  245. {
  246. get { return Internal_GetCharRanges(mCachedPtr); }
  247. set { Internal_SetCharRanges(mCachedPtr, value); }
  248. }
  249. [MethodImpl(MethodImplOptions.InternalCall)]
  250. private static extern void Internal_CreateInstance(FontImportOptions instance);
  251. [MethodImpl(MethodImplOptions.InternalCall)]
  252. private static extern int[] Internal_GetFontSizes(IntPtr thisPtr);
  253. [MethodImpl(MethodImplOptions.InternalCall)]
  254. private static extern void Internal_SetFontSizes(IntPtr thisPtr, int[] value);
  255. [MethodImpl(MethodImplOptions.InternalCall)]
  256. private static extern int Internal_GetDPI(IntPtr thisPtr);
  257. [MethodImpl(MethodImplOptions.InternalCall)]
  258. private static extern void Internal_SetDPI(IntPtr thisPtr, int value);
  259. [MethodImpl(MethodImplOptions.InternalCall)]
  260. private static extern FontRenderMode Internal_GetRenderMode(IntPtr thisPtr);
  261. [MethodImpl(MethodImplOptions.InternalCall)]
  262. private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
  263. [MethodImpl(MethodImplOptions.InternalCall)]
  264. private static extern bool Internal_GetBold(IntPtr thisPtr);
  265. [MethodImpl(MethodImplOptions.InternalCall)]
  266. private static extern void Internal_SetBold(IntPtr thisPtr, bool value);
  267. [MethodImpl(MethodImplOptions.InternalCall)]
  268. private static extern bool Internal_GetItalic(IntPtr thisPtr);
  269. [MethodImpl(MethodImplOptions.InternalCall)]
  270. private static extern void Internal_SetItalic(IntPtr thisPtr, bool value);
  271. [MethodImpl(MethodImplOptions.InternalCall)]
  272. private static extern CharRange[] Internal_GetCharRanges(IntPtr thisPtr);
  273. [MethodImpl(MethodImplOptions.InternalCall)]
  274. private static extern void Internal_SetCharRanges(IntPtr thisPtr, CharRange[] value);
  275. }
  276. /// <summary>
  277. /// Provides various options for controlling how is a script file imported.
  278. /// </summary>
  279. public class ScriptCodeImportOptions : ImportOptions
  280. {
  281. /// <summary>
  282. /// Creates new script import options with default values.
  283. /// </summary>
  284. public ScriptCodeImportOptions()
  285. {
  286. Internal_CreateInstance(this);
  287. }
  288. /// <summary>
  289. /// Determines whether the script is editor-only or a normal game script. Editor scripts are compiled in a separate
  290. /// assembly and may reference editor specific functionality, but are not available in the final game code.
  291. /// </summary>
  292. public bool EditorScript
  293. {
  294. get { return Internal_IsEditorScript(mCachedPtr); }
  295. set { Internal_SetEditorScript(mCachedPtr, value); }
  296. }
  297. [MethodImpl(MethodImplOptions.InternalCall)]
  298. private static extern void Internal_CreateInstance(ScriptCodeImportOptions instance);
  299. [MethodImpl(MethodImplOptions.InternalCall)]
  300. private static extern bool Internal_IsEditorScript(IntPtr thisPtr);
  301. [MethodImpl(MethodImplOptions.InternalCall)]
  302. private static extern void Internal_SetEditorScript(IntPtr thisPtr, bool value);
  303. }
  304. /// <summary>
  305. /// Determines how is a font rendered into the bitmap texture.
  306. /// </summary>
  307. public enum FontRenderMode // Note: Must match C++ enum FontRenderMode
  308. {
  309. /// <summary>Render antialiased fonts without hinting (slightly more blurry).</summary>
  310. Smooth,
  311. /// <summary>Render non-antialiased fonts without hinting (slightly more blurry).</summary>
  312. Raster,
  313. /// <summary>Render antialiased fonts with hinting.</summary>
  314. HintedSmooth,
  315. /// <summary>Render non-antialiased fonts with hinting.</summary>
  316. HintedRaster
  317. };
  318. }