PlainText.cs 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// A resource containing plain text data.
  9. /// </summary>
  10. public class PlainText : Resource
  11. {
  12. /// <summary>
  13. /// Constructor for internal use by the runtime.
  14. /// </summary>
  15. private PlainText()
  16. { }
  17. /// <summary>
  18. /// Creates a new plain text resource.
  19. /// </summary>
  20. /// <param name="text">Textual data to store.</param>
  21. public PlainText(string text)
  22. {
  23. Internal_CreateInstance(this, text);
  24. }
  25. /// <summary>
  26. /// Textual data contained in the resource.
  27. /// </summary>
  28. public string Text
  29. {
  30. get { return Internal_GetText(mCachedPtr); }
  31. set { Internal_SetText(mCachedPtr, value); }
  32. }
  33. [MethodImpl(MethodImplOptions.InternalCall)]
  34. private static extern void Internal_CreateInstance(PlainText instance, string text);
  35. [MethodImpl(MethodImplOptions.InternalCall)]
  36. private static extern string Internal_GetText(IntPtr thisPtr);
  37. [MethodImpl(MethodImplOptions.InternalCall)]
  38. private static extern void Internal_SetText(IntPtr thisPtr, string value);
  39. }
  40. }