BsScriptCodeEditor.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for CodeEditorManager.
  10. */
  11. class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "CodeEditor")
  15. private:
  16. ScriptCodeEditor(MonoObject* instance);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_SetActiveEditor(CodeEditorType type);
  21. static CodeEditorType internal_GetActiveEditor();
  22. static MonoArray* internal_GetAvailableEditors();
  23. static void internal_OpenFile(MonoString* path, UINT32 line);
  24. static void internal_SyncSolution();
  25. };
  26. }