BsScriptEditorUtility.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for EditorUtility.
  10. */
  11. class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorUtility")
  15. private:
  16. ScriptEditorUtility(MonoObject* instance);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
  21. static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
  22. static MonoArray* internal_FindDependencies(MonoObject* resource, bool recursive);
  23. };
  24. }