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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptHandleSlider.h"
- #include "BsHandleSliderLine.h"
- #include "BsVector3.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for HandleSliderLine.
- */
- class BS_SCR_BED_EXPORT ScriptHandleSliderLine : public ScriptObject <ScriptHandleSliderLine, ScriptHandleSliderBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleSliderLine")
- protected:
- /**
- * @copydoc ScriptHandleSliderBase::getSlider
- */
- virtual HandleSlider* getSlider() const override { return mSlider; }
- /**
- * @copydoc ScriptHandleSliderBase::getSlider
- */
- virtual void destroyInternal() override;
- private:
- ScriptHandleSliderLine(MonoObject* instance, const Vector3& direction, float length, bool fixedScale, UINT64 layer);
- ~ScriptHandleSliderLine();
- HandleSliderLine* mSlider;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, Vector3* direction, float length, bool fixedScale, UINT64 layer);
- static void internal_GetDelta(ScriptHandleSliderLine* nativeInstance, float* value);
- };
- }
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