BsScriptGUIGameObjectField.cpp 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIGameObjectField.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUIGameObjectField.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsGUIContent.h"
  15. #include "BsScriptGUIElementStyle.h"
  16. #include "BsScriptGUILayout.h"
  17. #include "BsScriptHString.h"
  18. #include "BsScriptGUIContent.h"
  19. #include "BsScriptGameObject.h"
  20. #include "BsScriptGameObjectManager.h"
  21. #include "BsMonoUtil.h"
  22. using namespace std::placeholders;
  23. namespace BansheeEngine
  24. {
  25. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  26. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  27. :TScriptGUIElement(instance, GOField)
  28. {
  29. }
  30. void ScriptGUIGameObjectField::initRuntimeData()
  31. {
  32. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance);
  33. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue);
  34. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue);
  35. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIGameObjectField::internal_setTint);
  36. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  37. }
  38. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  39. MonoString* style, MonoArray* guiOptions, bool withTitle)
  40. {
  41. GUIOptions options;
  42. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  43. for (UINT32 i = 0; i < arrayLen; i++)
  44. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  45. String styleName = toString(MonoUtil::monoToWString(style));
  46. MonoType* monoType = mono_reflection_type_get_type(type);
  47. ::MonoClass* monoClass = mono_type_get_class(monoType);
  48. String typeNamespace;
  49. String typeName;
  50. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  51. GUIGameObjectField* guiGameObjectField = nullptr;
  52. if (withTitle)
  53. {
  54. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  55. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  56. }
  57. else
  58. {
  59. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  60. }
  61. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1));
  62. ScriptGUIGameObjectField* nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  63. }
  64. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  65. {
  66. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  67. HGameObject gameObject = gameObjectField->getValue();
  68. *output = nativeToManagedGO(gameObject);
  69. }
  70. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  71. {
  72. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  73. if (value == nullptr)
  74. gameObjectField->setValue(HGameObject());
  75. else
  76. {
  77. ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value);
  78. gameObjectField->setValue(scriptGO->getNativeHandle());
  79. }
  80. }
  81. void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color)
  82. {
  83. GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
  84. gameObjectField->setTint(*color);
  85. }
  86. void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue)
  87. {
  88. MonoObject* managedObj = nativeToManagedGO(newValue);
  89. MonoUtil::invokeThunk(onChangedThunk, instance, managedObj);
  90. }
  91. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  92. {
  93. if (instance == nullptr)
  94. {
  95. return nullptr;
  96. }
  97. else
  98. {
  99. ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
  100. if (scriptGO == nullptr)
  101. return nullptr;
  102. else
  103. return scriptGO->getManagedInstance();
  104. }
  105. }
  106. }