BsScriptGUIResourceField.cpp 5.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIResourceField.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUIResourceField.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsGUIContent.h"
  15. #include "BsScriptGUIElementStyle.h"
  16. #include "BsScriptGUILayout.h"
  17. #include "BsScriptHString.h"
  18. #include "BsScriptGUIContent.h"
  19. #include "BsScriptResource.h"
  20. #include "BsScriptResourceManager.h"
  21. #include "BsScriptResourceRef.h"
  22. #include "BsResources.h"
  23. using namespace std::placeholders;
  24. namespace BansheeEngine
  25. {
  26. ScriptGUIResourceField::OnChangedThunkDef ScriptGUIResourceField::onChangedThunk;
  27. ScriptGUIResourceField::ScriptGUIResourceField(MonoObject* instance, GUIResourceField* resourceField)
  28. :TScriptGUIElement(instance, resourceField)
  29. {
  30. }
  31. void ScriptGUIResourceField::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIResourceField::internal_createInstance);
  34. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIResourceField::internal_getValue);
  35. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIResourceField::internal_setValue);
  36. metaData.scriptClass->addInternalCall("Internal_GetValueRef", &ScriptGUIResourceField::internal_getValueRef);
  37. metaData.scriptClass->addInternalCall("Internal_SetValueRef", &ScriptGUIResourceField::internal_setValueRef);
  38. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIResourceField::internal_setTint);
  39. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  40. }
  41. void ScriptGUIResourceField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  42. MonoString* style, MonoArray* guiOptions, bool withTitle)
  43. {
  44. GUIOptions options;
  45. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  46. for (UINT32 i = 0; i < arrayLen; i++)
  47. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  48. String styleName = toString(MonoUtil::monoToWString(style));
  49. MonoType* monoType = mono_reflection_type_get_type(type);
  50. ::MonoClass* monoClass = mono_type_get_class(monoType);
  51. String typeNamespace;
  52. String typeName;
  53. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  54. GUIResourceField* guiResourceField = nullptr;
  55. if (withTitle)
  56. {
  57. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  58. guiResourceField = GUIResourceField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  59. }
  60. else
  61. {
  62. guiResourceField = GUIResourceField::create(typeNamespace, typeName, options, styleName);
  63. }
  64. guiResourceField->onValueChanged.connect(std::bind(&ScriptGUIResourceField::onChanged, instance, _1));
  65. ScriptGUIResourceField* nativeInstance = new (bs_alloc<ScriptGUIResourceField>()) ScriptGUIResourceField(instance, guiResourceField);
  66. }
  67. void ScriptGUIResourceField::internal_getValue(ScriptGUIResourceField* nativeInstance, MonoObject** output)
  68. {
  69. GUIResourceField* resourceField = static_cast<GUIResourceField*>(nativeInstance->getGUIElement());
  70. HResource resource = resourceField->getValue();
  71. *output = nativeToManagedResource(resource);
  72. }
  73. void ScriptGUIResourceField::internal_setValue(ScriptGUIResourceField* nativeInstance, MonoObject* value)
  74. {
  75. GUIResourceField* resourceField = static_cast<GUIResourceField*>(nativeInstance->getGUIElement());
  76. if (value == nullptr)
  77. resourceField->setValue(HResource());
  78. else
  79. {
  80. ScriptResourceBase* scriptResource = ScriptResource::toNative(value);
  81. resourceField->setValue(scriptResource->getGenericHandle());
  82. }
  83. }
  84. void ScriptGUIResourceField::internal_getValueRef(ScriptGUIResourceField* nativeInstance, MonoObject** output)
  85. {
  86. GUIResourceField* resourceField = static_cast<GUIResourceField*>(nativeInstance->getGUIElement());
  87. WeakResourceHandle<Resource> resource = resourceField->getValueWeak();
  88. *output = ScriptResourceRef::create(resource);
  89. }
  90. void ScriptGUIResourceField::internal_setValueRef(ScriptGUIResourceField* nativeInstance, MonoObject* value)
  91. {
  92. GUIResourceField* resourceField = static_cast<GUIResourceField*>(nativeInstance->getGUIElement());
  93. if (value == nullptr)
  94. resourceField->setValue(HTexture());
  95. else
  96. {
  97. ScriptResourceRef* scriptTexture = ScriptResourceRef::toNative(value);
  98. resourceField->setValueWeak(static_resource_cast<Texture>(scriptTexture->getHandle()));
  99. }
  100. }
  101. void ScriptGUIResourceField::internal_setTint(ScriptGUIResourceField* nativeInstance, Color* color)
  102. {
  103. GUIResourceField* resourceField = (GUIResourceField*)nativeInstance->getGUIElement();
  104. resourceField->setTint(*color);
  105. }
  106. void ScriptGUIResourceField::onChanged(MonoObject* instance, const WeakResourceHandle<Resource>& newHandle)
  107. {
  108. MonoObject* managedObj = ScriptResourceRef::create(newHandle);
  109. MonoUtil::invokeThunk(onChangedThunk, instance, managedObj);
  110. }
  111. MonoObject* ScriptGUIResourceField::nativeToManagedResource(const HResource& instance)
  112. {
  113. if (instance == nullptr)
  114. {
  115. return nullptr;
  116. }
  117. else
  118. {
  119. ScriptResourceBase* scriptResource = ScriptResourceManager::instance().getScriptResource(instance.getUUID());
  120. if (scriptResource == nullptr)
  121. {
  122. ScriptResourceManager::instance().createScriptResource(instance, &scriptResource);
  123. return scriptResource->getManagedInstance();
  124. }
  125. else
  126. return scriptResource->getManagedInstance();
  127. }
  128. }
  129. }