BsScriptGUITextureField.cpp 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUITextureField.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUITextureField.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsGUIContent.h"
  15. #include "BsScriptGUIElementStyle.h"
  16. #include "BsScriptGUILayout.h"
  17. #include "BsScriptHString.h"
  18. #include "BsScriptGUIContent.h"
  19. #include "BsScriptTexture.h"
  20. #include "BsScriptResourceManager.h"
  21. #include "BsScriptResourceRef.h"
  22. #include "BsResources.h"
  23. using namespace std::placeholders;
  24. namespace BansheeEngine
  25. {
  26. ScriptGUITextureField::OnChangedThunkDef ScriptGUITextureField::onChangedThunk;
  27. ScriptGUITextureField::ScriptGUITextureField(MonoObject* instance, GUITextureField* resourceField)
  28. :TScriptGUIElement(instance, resourceField)
  29. {
  30. }
  31. void ScriptGUITextureField::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITextureField::internal_createInstance);
  34. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUITextureField::internal_getValue);
  35. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUITextureField::internal_setValue);
  36. metaData.scriptClass->addInternalCall("Internal_GetValueRef", &ScriptGUITextureField::internal_getValueRef);
  37. metaData.scriptClass->addInternalCall("Internal_SetValueRef", &ScriptGUITextureField::internal_setValueRef);
  38. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITextureField::internal_setTint);
  39. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  40. }
  41. void ScriptGUITextureField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  42. MonoString* style, MonoArray* guiOptions, bool withTitle)
  43. {
  44. GUIOptions options;
  45. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  46. for (UINT32 i = 0; i < arrayLen; i++)
  47. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  48. String styleName = toString(MonoUtil::monoToWString(style));
  49. GUITextureField* guiTextureField = nullptr;
  50. if (withTitle)
  51. {
  52. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  53. guiTextureField = GUITextureField::create(nativeContent, titleWidth, options, styleName);
  54. }
  55. else
  56. {
  57. guiTextureField = GUITextureField::create(options, styleName);
  58. }
  59. guiTextureField->onValueChanged.connect(std::bind(&ScriptGUITextureField::onChanged, instance, _1));
  60. ScriptGUITextureField* nativeInstance = new (bs_alloc<ScriptGUITextureField>()) ScriptGUITextureField(instance, guiTextureField);
  61. }
  62. void ScriptGUITextureField::internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output)
  63. {
  64. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  65. HTexture resource = textureField->getValue();
  66. *output = nativeToManagedResource(resource);
  67. }
  68. void ScriptGUITextureField::internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value)
  69. {
  70. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  71. if (value == nullptr)
  72. textureField->setValue(HTexture());
  73. else
  74. {
  75. ScriptTextureBase* scriptTexture = ScriptTexture::toNative(value);
  76. textureField->setValue(static_resource_cast<Texture>(scriptTexture->getGenericHandle()));
  77. }
  78. }
  79. void ScriptGUITextureField::internal_getValueRef(ScriptGUITextureField* nativeInstance, MonoObject** output)
  80. {
  81. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  82. WeakResourceHandle<Texture> resource = textureField->getValueWeak();
  83. *output = ScriptResourceRef::create(resource);
  84. }
  85. void ScriptGUITextureField::internal_setValueRef(ScriptGUITextureField* nativeInstance, MonoObject* value)
  86. {
  87. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  88. if (value == nullptr)
  89. textureField->setValue(HTexture());
  90. else
  91. {
  92. ScriptResourceRef* scriptTexture = ScriptResourceRef::toNative(value);
  93. textureField->setValueWeak(static_resource_cast<Texture>(scriptTexture->getHandle()));
  94. }
  95. }
  96. void ScriptGUITextureField::internal_setTint(ScriptGUITextureField* nativeInstance, Color* color)
  97. {
  98. GUITextureField* textureField = (GUITextureField*)nativeInstance->getGUIElement();
  99. textureField->setTint(*color);
  100. }
  101. void ScriptGUITextureField::onChanged(MonoObject* instance, const WeakResourceHandle<Texture>& newHandle)
  102. {
  103. // TODO - Always returning a 2D texture, will not work for 3D/cube textures
  104. MonoObject* managedObj = ScriptResourceRef::create(newHandle);
  105. MonoUtil::invokeThunk(onChangedThunk, instance, managedObj);
  106. }
  107. MonoObject* ScriptGUITextureField::nativeToManagedResource(const HTexture& instance)
  108. {
  109. if (instance == nullptr)
  110. return nullptr;
  111. ScriptTextureBase* scriptResource = nullptr;
  112. ScriptResourceManager::instance().getScriptResource(instance, &scriptResource, true);
  113. return scriptResource->getManagedInstance();
  114. }
  115. }