BsScriptPlatformInfo.cpp 6.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptPlatformInfo.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptTexture2D.h"
  11. #include "BsScriptResourceManager.h"
  12. #include "BsScriptPrefab.h"
  13. #include "BsScriptResourceRef.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptPlatformInfoBase::ScriptPlatformInfoBase(MonoObject* instance)
  17. :ScriptObjectBase(instance)
  18. { }
  19. ScriptPlatformInfo::ScriptPlatformInfo(MonoObject* instance)
  20. : ScriptObject(instance)
  21. {
  22. }
  23. void ScriptPlatformInfo::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptPlatformInfo::internal_GetType);
  26. metaData.scriptClass->addInternalCall("Internal_GetDefines", &ScriptPlatformInfo::internal_GetDefines);
  27. metaData.scriptClass->addInternalCall("Internal_SetDefines", &ScriptPlatformInfo::internal_SetDefines);
  28. metaData.scriptClass->addInternalCall("Internal_GetMainScene", &ScriptPlatformInfo::internal_GetMainScene);
  29. metaData.scriptClass->addInternalCall("Internal_SetMainScene", &ScriptPlatformInfo::internal_SetMainScene);
  30. metaData.scriptClass->addInternalCall("Internal_GetFullscreen", &ScriptPlatformInfo::internal_GetFullscreen);
  31. metaData.scriptClass->addInternalCall("Internal_SetFullscreen", &ScriptPlatformInfo::internal_SetFullscreen);
  32. metaData.scriptClass->addInternalCall("Internal_GetResolution", &ScriptPlatformInfo::internal_GetResolution);
  33. metaData.scriptClass->addInternalCall("Internal_SetResolution", &ScriptPlatformInfo::internal_SetResolution);
  34. metaData.scriptClass->addInternalCall("Internal_GetDebug", &ScriptPlatformInfo::internal_GetDebug);
  35. metaData.scriptClass->addInternalCall("Internal_SetDebug", &ScriptPlatformInfo::internal_SetDebug);
  36. }
  37. MonoObject* ScriptPlatformInfo::create(const SPtr<PlatformInfo>& platformInfo)
  38. {
  39. switch (platformInfo->type)
  40. {
  41. case PlatformType::Windows:
  42. return ScriptWinPlatformInfo::create(std::static_pointer_cast<WinPlatformInfo>(platformInfo));
  43. break;
  44. }
  45. return nullptr;
  46. }
  47. PlatformType ScriptPlatformInfo::internal_GetType(ScriptPlatformInfoBase* thisPtr)
  48. {
  49. return thisPtr->getPlatformInfo()->type;
  50. }
  51. MonoString* ScriptPlatformInfo::internal_GetDefines(ScriptPlatformInfoBase* thisPtr)
  52. {
  53. return MonoUtil::wstringToMono(thisPtr->getPlatformInfo()->defines);
  54. }
  55. void ScriptPlatformInfo::internal_SetDefines(ScriptPlatformInfoBase* thisPtr, MonoString* value)
  56. {
  57. thisPtr->getPlatformInfo()->defines = MonoUtil::monoToWString(value);
  58. }
  59. MonoObject* ScriptPlatformInfo::internal_GetMainScene(ScriptPlatformInfoBase* thisPtr)
  60. {
  61. WeakResourceHandle<Prefab> prefab = thisPtr->getPlatformInfo()->mainScene;
  62. if (prefab != nullptr)
  63. return ScriptResourceRef::create(prefab);
  64. return nullptr;
  65. }
  66. void ScriptPlatformInfo::internal_SetMainScene(ScriptPlatformInfoBase* thisPtr, ScriptResourceRef* prefabRef)
  67. {
  68. WeakResourceHandle<Prefab> prefab;
  69. if (prefabRef != nullptr)
  70. prefab = static_resource_cast<Prefab>(prefabRef->getHandle());
  71. thisPtr->getPlatformInfo()->mainScene = prefab;
  72. }
  73. bool ScriptPlatformInfo::internal_GetFullscreen(ScriptPlatformInfoBase* thisPtr)
  74. {
  75. return thisPtr->getPlatformInfo()->fullscreen;
  76. }
  77. void ScriptPlatformInfo::internal_SetFullscreen(ScriptPlatformInfoBase* thisPtr, bool fullscreen)
  78. {
  79. thisPtr->getPlatformInfo()->fullscreen = fullscreen;
  80. }
  81. void ScriptPlatformInfo::internal_GetResolution(ScriptPlatformInfoBase* thisPtr, UINT32* width, UINT32* height)
  82. {
  83. *width = thisPtr->getPlatformInfo()->windowedWidth;
  84. *height = thisPtr->getPlatformInfo()->windowedHeight;
  85. }
  86. void ScriptPlatformInfo::internal_SetResolution(ScriptPlatformInfoBase* thisPtr, UINT32 width, UINT32 height)
  87. {
  88. thisPtr->getPlatformInfo()->windowedWidth = width;
  89. thisPtr->getPlatformInfo()->windowedHeight = height;
  90. }
  91. bool ScriptPlatformInfo::internal_GetDebug(ScriptPlatformInfoBase* thisPtr)
  92. {
  93. return thisPtr->getPlatformInfo()->debug;
  94. }
  95. void ScriptPlatformInfo::internal_SetDebug(ScriptPlatformInfoBase* thisPtr, bool debug)
  96. {
  97. thisPtr->getPlatformInfo()->debug = debug;
  98. }
  99. ScriptWinPlatformInfo::ScriptWinPlatformInfo(MonoObject* instance)
  100. :ScriptObject(instance)
  101. {
  102. mPlatformInfo = bs_shared_ptr_new<WinPlatformInfo>();
  103. }
  104. void ScriptWinPlatformInfo::initRuntimeData()
  105. {
  106. metaData.scriptClass->addInternalCall("Internal_GetIcon", &ScriptWinPlatformInfo::internal_GetIcon);
  107. metaData.scriptClass->addInternalCall("Internal_SetIcon", &ScriptWinPlatformInfo::internal_SetIcon);
  108. metaData.scriptClass->addInternalCall("Internal_GetTitleText", &ScriptWinPlatformInfo::internal_GetTitleText);
  109. metaData.scriptClass->addInternalCall("Internal_SetTitleText", &ScriptWinPlatformInfo::internal_SetTitleText);
  110. }
  111. SPtr<WinPlatformInfo> ScriptWinPlatformInfo::getWinPlatformInfo() const
  112. {
  113. return std::static_pointer_cast<WinPlatformInfo>(mPlatformInfo);
  114. }
  115. MonoObject* ScriptWinPlatformInfo::create(const SPtr<WinPlatformInfo>& platformInfo)
  116. {
  117. MonoObject* managedInstance = metaData.scriptClass->createInstance();
  118. ScriptWinPlatformInfo* scriptObj = new (bs_alloc<ScriptWinPlatformInfo>()) ScriptWinPlatformInfo(managedInstance);
  119. scriptObj->mPlatformInfo = platformInfo;
  120. return managedInstance;
  121. }
  122. MonoObject* ScriptWinPlatformInfo::internal_GetIcon(ScriptWinPlatformInfo* thisPtr)
  123. {
  124. WeakResourceHandle<Texture> icon = thisPtr->getWinPlatformInfo()->icon;
  125. if (icon != nullptr)
  126. return ScriptResourceRef::create(icon, TEX_TYPE_2D);
  127. return nullptr;
  128. }
  129. void ScriptWinPlatformInfo::internal_SetIcon(ScriptWinPlatformInfo* thisPtr, ScriptResourceRef* textureRef)
  130. {
  131. WeakResourceHandle<Texture> icon;
  132. if (textureRef != nullptr)
  133. icon = static_resource_cast<Texture>(textureRef->getHandle());
  134. thisPtr->getWinPlatformInfo()->icon = icon;
  135. }
  136. MonoString* ScriptWinPlatformInfo::internal_GetTitleText(ScriptWinPlatformInfo* thisPtr)
  137. {
  138. WString titleText = thisPtr->getWinPlatformInfo()->titlebarText;
  139. return MonoUtil::wstringToMono(titleText);
  140. }
  141. void ScriptWinPlatformInfo::internal_SetTitleText(ScriptWinPlatformInfo* thisPtr, MonoString* text)
  142. {
  143. WString titleText = MonoUtil::monoToWString(text);
  144. thisPtr->getWinPlatformInfo()->titlebarText = titleText;
  145. }
  146. }