BsScriptUndoRedo.cpp 6.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptUndoRedo.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptSceneObject.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsScriptGameObjectManager.h"
  10. #include "BsUndoRedo.h"
  11. #include "BsCmdRecordSO.h"
  12. #include "BsCmdCloneSO.h"
  13. #include "BsCmdCreateSO.h"
  14. #include "BsCmdDeleteSO.h"
  15. #include "BsCmdInstantiateSO.h"
  16. #include "BsCmdReparentSO.h"
  17. #include "BsCmdBreakPrefab.h"
  18. #include "BsScriptPrefab.h"
  19. #include "BsPrefab.h"
  20. namespace BansheeEngine
  21. {
  22. ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
  23. :ScriptObject(instance)
  24. {
  25. }
  26. void ScriptUndoRedo::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_Undo", &ScriptUndoRedo::internal_Undo);
  29. metaData.scriptClass->addInternalCall("Internal_Redo", &ScriptUndoRedo::internal_Redo);
  30. metaData.scriptClass->addInternalCall("Internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
  31. metaData.scriptClass->addInternalCall("Internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
  32. metaData.scriptClass->addInternalCall("Internal_GetTopCommandId", &ScriptUndoRedo::internal_GetTopCommandId);
  33. metaData.scriptClass->addInternalCall("Internal_PopCommand", &ScriptUndoRedo::internal_PopCommand);
  34. metaData.scriptClass->addInternalCall("Internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
  35. metaData.scriptClass->addInternalCall("Internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
  36. metaData.scriptClass->addInternalCall("Internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
  37. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
  38. metaData.scriptClass->addInternalCall("Internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
  39. metaData.scriptClass->addInternalCall("Internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
  40. metaData.scriptClass->addInternalCall("Internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
  41. metaData.scriptClass->addInternalCall("Internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
  42. metaData.scriptClass->addInternalCall("Internal_BreakPrefab", &ScriptUndoRedo::internal_BreakPrefab);
  43. }
  44. void ScriptUndoRedo::internal_Undo()
  45. {
  46. UndoRedo::instance().undo();
  47. }
  48. void ScriptUndoRedo::internal_Redo()
  49. {
  50. UndoRedo::instance().redo();
  51. }
  52. void ScriptUndoRedo::internal_PushGroup(MonoString* name)
  53. {
  54. String nativeName = MonoUtil::monoToString(name);
  55. UndoRedo::instance().pushGroup(nativeName);
  56. }
  57. void ScriptUndoRedo::internal_PopGroup(MonoString* name)
  58. {
  59. String nativeName = MonoUtil::monoToString(name);
  60. UndoRedo::instance().popGroup(nativeName);
  61. }
  62. UINT32 ScriptUndoRedo::internal_GetTopCommandId()
  63. {
  64. return UndoRedo::instance().getTopCommandId();
  65. }
  66. void ScriptUndoRedo::internal_PopCommand(UINT32 id)
  67. {
  68. UndoRedo::instance().popCommand(id);
  69. }
  70. void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, bool recordHierarchy, MonoString* description)
  71. {
  72. WString nativeDescription = MonoUtil::monoToWString(description);
  73. CmdRecordSO::execute(soPtr->getNativeSceneObject(), recordHierarchy, nativeDescription);
  74. }
  75. MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
  76. {
  77. WString nativeDescription = MonoUtil::monoToWString(description);
  78. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  79. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  80. return cloneSoPtr->getManagedInstance();
  81. }
  82. MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
  83. {
  84. WString nativeDescription = MonoUtil::monoToWString(description);
  85. ScriptArray input(soPtrs);
  86. ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
  87. for (UINT32 i = 0; i < input.size(); i++)
  88. {
  89. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  90. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  91. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  92. output.set(i, cloneSoPtr->getManagedInstance());
  93. }
  94. return output.getInternal();
  95. }
  96. MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
  97. {
  98. HPrefab prefab = prefabPtr->getHandle();
  99. if (!prefab.isLoaded())
  100. return nullptr;
  101. WString nativeDescription = MonoUtil::monoToWString(description);
  102. HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
  103. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  104. return cloneSoPtr->getManagedInstance();
  105. }
  106. MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
  107. {
  108. String nativeName = MonoUtil::monoToString(name);
  109. WString nativeDescription = MonoUtil::monoToWString(description);
  110. HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
  111. return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
  112. }
  113. void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
  114. {
  115. WString nativeDescription = MonoUtil::monoToWString(description);
  116. CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  117. }
  118. void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
  119. {
  120. HSceneObject parent;
  121. if (parentSOPtr != nullptr)
  122. parent = parentSOPtr->getNativeSceneObject();
  123. WString nativeDescription = MonoUtil::monoToWString(description);
  124. HSceneObject so = soPtr->getNativeSceneObject();
  125. CmdReparentSO::execute(so, parent, nativeDescription);
  126. }
  127. void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
  128. {
  129. HSceneObject parent;
  130. if (parentSOPtr != nullptr)
  131. parent = parentSOPtr->getNativeSceneObject();
  132. WString nativeDescription = MonoUtil::monoToWString(description);
  133. ScriptArray input(soPtrs);
  134. for (UINT32 i = 0; i < input.size(); i++)
  135. {
  136. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  137. HSceneObject so = soPtr->getNativeSceneObject();
  138. CmdReparentSO::execute(so, parent, nativeDescription);
  139. }
  140. }
  141. void ScriptUndoRedo::internal_BreakPrefab(ScriptSceneObject* soPtr, MonoString* description)
  142. {
  143. WString nativeDescription = MonoUtil::monoToWString(description);
  144. HSceneObject so = soPtr->getNativeSceneObject();
  145. CmdBreakPrefab::execute(so, nativeDescription);
  146. }
  147. }