BsScriptGUILabel.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGUIElement.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for GUILabel.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptGUILabel : public TScriptGUIElement<ScriptGUILabel>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILabel")
  15. private:
  16. ScriptGUILabel(MonoObject* instance, GUILabel* label);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
  21. static void internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content);
  22. static void internal_setTint(ScriptGUILabel* nativeInstance, Color* color);
  23. };
  24. }