BsScriptGUITexture.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGUIElement.h"
  6. #include "BsGUITexture.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for GUITexture.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptGUITexture : public TScriptGUIElement<ScriptGUITexture>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITexture")
  16. private:
  17. ScriptGUITexture(MonoObject* instance, GUITexture* texture);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_createInstance(MonoObject* instance, MonoObject* texture,
  22. GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions);
  23. static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture);
  24. static void internal_setTint(ScriptGUITexture* nativeInstance, Color* color);
  25. };
  26. }