BsScriptGUIToggleGroup.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for GUIToggleGroup.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptGUIToggleGroup : public ScriptObject<ScriptGUIToggleGroup>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIToggleGroup")
  15. /**
  16. * @brief Returns the native toggle group that this object wraps.
  17. */
  18. std::shared_ptr<GUIToggleGroup> getInternalValue() const { return mToggleGroup; }
  19. private:
  20. ScriptGUIToggleGroup(MonoObject* instance, const std::shared_ptr<GUIToggleGroup>& toggleGroup);
  21. std::shared_ptr<GUIToggleGroup> mToggleGroup;
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_createInstance(MonoObject* instance, bool allowAllOff);
  26. };
  27. }