BsScriptGUIWidget.h 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for GUIWidget. */
  9. class BS_SCR_BE_EXPORT ScriptGUIWidget : public ScriptObject <ScriptGUIWidget>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeGUIWidget")
  13. /** Gets the wrapped native GUIWidget object. */
  14. SPtr<GUIWidget> getInternal() const { return mGUIWidget; }
  15. private:
  16. ScriptGUIWidget(MonoObject* managedInstance);
  17. ~ScriptGUIWidget();
  18. /** Destroys the internal GUI widget handler object. */
  19. void destroy();
  20. /** @copydoc ScriptObject::_onManagedInstanceDeleted */
  21. void _onManagedInstanceDeleted() override;
  22. SPtr<GUIWidget> mGUIWidget;
  23. ScriptGUILayout* mPanel;
  24. UINT32 mLastUpdateHash;
  25. static MonoField* sGUIPanelField;
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_Create(MonoObject* instance);
  30. static void internal_UpdateTransform(ScriptGUIWidget* instance, ScriptSceneObject* parentSO);
  31. static void internal_UpdateMainCamera(ScriptGUIWidget* instance, ScriptCamera* camera);
  32. static void internal_SetSkin(ScriptGUIWidget* instance, ScriptGUISkin* skin);
  33. static void internal_SetCamera(ScriptGUIWidget* instance, ScriptCamera* camera);
  34. static void internal_SetDepth(ScriptGUIWidget* instance, INT8 value);
  35. static INT8 internal_GetDepth(ScriptGUIWidget* instance);
  36. static void internal_Destroy(ScriptGUIWidget* instance);
  37. };
  38. }