BsScriptStringTableManager.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsStringTable.h"
  7. #include "BsStringTableManager.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for StringTableManager.
  12. */
  13. class BS_SCR_BE_EXPORT ScriptStringTableManager : public ScriptObject <ScriptStringTableManager>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTables")
  17. private:
  18. ScriptStringTableManager(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static void internal_GetActiveLanguage(Language* value);
  23. static void internal_SetActiveLanguage(Language value);
  24. static MonoObject* internal_GetTable(UINT32 id);
  25. static void internal_SetTable(UINT32 id, MonoObject* table);
  26. static void internal_RemoveTable(UINT32 id);
  27. };
  28. }