BsScriptGUIRenderTexture.cpp 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIRenderTexture.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsGUILayout.h"
  11. #include "BsGUIRenderTexture.h"
  12. #include "BsGUIOptions.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. #include "BsScriptRenderTexture2D.h"
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
  21. :TScriptGUIElement(instance, texture)
  22. {
  23. }
  24. void ScriptGUIRenderTexture::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture);
  28. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIRenderTexture::internal_setTint);
  29. }
  30. void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
  31. ScriptRenderTexture2D* texture, bool transparent, MonoString* style, MonoArray* guiOptions)
  32. {
  33. GUIOptions options;
  34. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  35. for (UINT32 i = 0; i < arrayLen; i++)
  36. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  37. RenderTexturePtr renderTexture;
  38. if (texture != nullptr)
  39. renderTexture = texture->getRenderTexture();
  40. GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, transparent, options, toString(MonoUtil::monoToWString(style)));
  41. ScriptGUIRenderTexture* nativeInstance = new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
  42. }
  43. void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture)
  44. {
  45. RenderTexturePtr renderTexture;
  46. if (texture != nullptr)
  47. renderTexture = texture->getRenderTexture();
  48. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  49. guiTexture->setRenderTexture(renderTexture);
  50. }
  51. void ScriptGUIRenderTexture::internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color* color)
  52. {
  53. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  54. guiTexture->setTint(*color);
  55. }
  56. }