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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptGUITexture.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "BsGUILayout.h"
- #include "BsGUITexture.h"
- #include "BsGUIOptions.h"
- #include "BsScriptSpriteTexture.h"
- #include "BsScriptGUIElementStyle.h"
- #include "BsScriptGUILayout.h"
- #include "BsScriptHString.h"
- #include "BsScriptGUIContent.h"
- namespace BansheeEngine
- {
- ScriptGUITexture::ScriptGUITexture(MonoObject* instance, GUITexture* texture)
- :TScriptGUIElement(instance, texture)
- {
- }
- void ScriptGUITexture::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITexture::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUITexture::internal_setTexture);
- metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITexture::internal_setTint);
- }
- void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture,
- GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for(UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- HSpriteTexture nativeTexture;
- if(texture != nullptr)
- nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle();
- GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, transparent, options, toString(MonoUtil::monoToWString(style)));
- ScriptGUITexture* nativeInstance = new (bs_alloc<ScriptGUITexture>()) ScriptGUITexture(instance, guiTexture);
- }
- void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture)
- {
- HSpriteTexture nativeTexture;
- if(texture != nullptr)
- nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle();
- GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
- guiTexture->setTexture(nativeTexture);
- }
- void ScriptGUITexture::internal_setTint(ScriptGUITexture* nativeInstance, Color* color)
- {
- GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
- guiTexture->setTint(*color);
- }
- }
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