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BsScriptPrefab.cpp 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptPrefab.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptGameObjectManager.h"
  6. #include "BsScriptMeta.h"
  7. #include "BsMonoField.h"
  8. #include "BsMonoClass.h"
  9. #include "BsMonoArray.h"
  10. #include "BsMonoManager.h"
  11. #include "BsScriptSceneObject.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab)
  15. :TScriptResource(instance, prefab)
  16. {
  17. }
  18. void ScriptPrefab::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance);
  21. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate);
  22. }
  23. void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so)
  24. {
  25. HPrefab prefab = Prefab::create(so->getNativeSceneObject());
  26. ScriptPrefab* scriptInstance;
  27. ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance);
  28. }
  29. MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr)
  30. {
  31. HPrefab prefab = thisPtr->getHandle();
  32. HSceneObject instance = prefab->instantiate();
  33. ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance);
  34. return scriptInstance->getManagedInstance();
  35. }
  36. MonoObject* ScriptPrefab::createInstance()
  37. {
  38. return metaData.scriptClass->createInstance();
  39. }
  40. }