BsScriptSceneObject.cpp 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptSceneObject.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptResourceManager.h"
  6. #include "BsScriptMeta.h"
  7. #include "BsMonoField.h"
  8. #include "BsMonoClass.h"
  9. #include "BsMonoManager.h"
  10. #include "BsSceneObject.h"
  11. #include "BsMonoUtil.h"
  12. #include "BsScriptPrefab.h"
  13. #include "BsPrefab.h"
  14. #include "BsPrefabUtility.h"
  15. #include "BsResources.h"
  16. namespace BansheeEngine
  17. {
  18. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  19. :ScriptObject(instance), mSceneObject(sceneObject)
  20. {
  21. mManagedHandle = mono_gchandle_new(instance, false);
  22. }
  23. void ScriptSceneObject::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  27. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  28. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  29. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  30. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  31. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  32. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  33. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  34. metaData.scriptClass->addInternalCall("Internal_FindChild", &ScriptSceneObject::internal_findChild);
  35. metaData.scriptClass->addInternalCall("Internal_FindChildren", &ScriptSceneObject::internal_findChildren);
  36. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  38. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  39. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  40. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  41. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  42. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  43. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  44. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  45. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  46. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  47. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  48. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  49. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  50. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  51. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  52. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  53. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  54. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  55. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  56. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  57. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  58. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  59. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  60. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  61. }
  62. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  63. {
  64. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  65. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  66. }
  67. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  68. {
  69. if (checkIfDestroyed(nativeInstance))
  70. return;
  71. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  72. }
  73. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  74. {
  75. if (checkIfDestroyed(nativeInstance))
  76. return nullptr;
  77. String name = nativeInstance->mSceneObject->getName();
  78. return MonoUtil::stringToMono(name);
  79. }
  80. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  81. {
  82. if (checkIfDestroyed(nativeInstance))
  83. return;
  84. nativeInstance->mSceneObject->setActive(value);
  85. }
  86. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  87. {
  88. if (checkIfDestroyed(nativeInstance))
  89. return false;
  90. return nativeInstance->mSceneObject->getActive(true);
  91. }
  92. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  93. {
  94. if (checkIfDestroyed(nativeInstance))
  95. return;
  96. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  97. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  98. }
  99. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  100. {
  101. if (checkIfDestroyed(nativeInstance))
  102. return nullptr;
  103. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  104. if (parent != nullptr)
  105. {
  106. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  107. return parentScriptSO->getManagedInstance();
  108. }
  109. return nullptr;
  110. }
  111. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  112. {
  113. if (!checkIfDestroyed(nativeInstance))
  114. *value = nativeInstance->mSceneObject->getNumChildren();
  115. else
  116. *value = 0;
  117. }
  118. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  119. {
  120. if (checkIfDestroyed(nativeInstance))
  121. return nullptr;
  122. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  123. if(idx >= numChildren)
  124. {
  125. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  126. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  127. return nullptr;
  128. }
  129. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  130. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  131. return childScriptSO->getManagedInstance();
  132. }
  133. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  134. {
  135. if (checkIfDestroyed(nativeInstance))
  136. return nullptr;
  137. String nativeName = MonoUtil::monoToString(name);
  138. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  139. if (child == nullptr)
  140. return nullptr;
  141. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  142. return scriptChild->getManagedInstance();
  143. }
  144. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  145. {
  146. if (checkIfDestroyed(nativeInstance))
  147. {
  148. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  149. return emptyArray.getInternal();
  150. }
  151. String nativeName = MonoUtil::monoToString(name);
  152. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  153. UINT32 numChildren = (UINT32)children.size();
  154. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  155. for (UINT32 i = 0; i < numChildren; i++)
  156. {
  157. HSceneObject child = children[i];
  158. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  159. output.set(i, scriptChild->getManagedInstance());
  160. }
  161. return output.getInternal();
  162. }
  163. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  164. {
  165. if (!checkIfDestroyed(nativeInstance))
  166. *value = nativeInstance->mSceneObject->getWorldPosition();
  167. else
  168. *value = Vector3();
  169. }
  170. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  171. {
  172. if (!checkIfDestroyed(nativeInstance))
  173. *value = nativeInstance->mSceneObject->getPosition();
  174. else
  175. *value = Vector3();
  176. }
  177. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  178. {
  179. if (!checkIfDestroyed(nativeInstance))
  180. *value = nativeInstance->mSceneObject->getWorldRotation();
  181. else
  182. *value = Quaternion();
  183. }
  184. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  185. {
  186. if (!checkIfDestroyed(nativeInstance))
  187. *value = nativeInstance->mSceneObject->getRotation();
  188. else
  189. *value = Quaternion();
  190. }
  191. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  192. {
  193. if (!checkIfDestroyed(nativeInstance))
  194. *value = nativeInstance->mSceneObject->getWorldScale();
  195. else
  196. *value = Vector3();
  197. }
  198. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  199. {
  200. if (!checkIfDestroyed(nativeInstance))
  201. *value = nativeInstance->mSceneObject->getScale();
  202. else
  203. *value = Vector3();
  204. }
  205. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  206. {
  207. if (!checkIfDestroyed(nativeInstance))
  208. nativeInstance->mSceneObject->setWorldPosition(*value);
  209. }
  210. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. nativeInstance->mSceneObject->setPosition(*value);
  214. }
  215. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  216. {
  217. if (!checkIfDestroyed(nativeInstance))
  218. nativeInstance->mSceneObject->setWorldRotation(*value);
  219. }
  220. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  221. {
  222. if (!checkIfDestroyed(nativeInstance))
  223. nativeInstance->mSceneObject->setRotation(*value);
  224. }
  225. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  226. {
  227. if (!checkIfDestroyed(nativeInstance))
  228. nativeInstance->mSceneObject->setScale(*value);
  229. }
  230. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  231. {
  232. if (!checkIfDestroyed(nativeInstance))
  233. *value = nativeInstance->mSceneObject->getLocalTfrm();
  234. else
  235. *value = Matrix4();
  236. }
  237. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  238. {
  239. if (!checkIfDestroyed(nativeInstance))
  240. *value = nativeInstance->mSceneObject->getWorldTfrm();
  241. else
  242. *value = Matrix4();
  243. }
  244. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up)
  245. {
  246. if (!checkIfDestroyed(nativeInstance))
  247. nativeInstance->mSceneObject->lookAt(*direction, *up);
  248. }
  249. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3* value)
  250. {
  251. if (!checkIfDestroyed(nativeInstance))
  252. nativeInstance->mSceneObject->move(*value);
  253. }
  254. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value)
  255. {
  256. if (!checkIfDestroyed(nativeInstance))
  257. nativeInstance->mSceneObject->moveRelative(*value);
  258. }
  259. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value)
  260. {
  261. if (!checkIfDestroyed(nativeInstance))
  262. nativeInstance->mSceneObject->rotate(*value);
  263. }
  264. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian* value)
  265. {
  266. if (!checkIfDestroyed(nativeInstance))
  267. nativeInstance->mSceneObject->roll(*value);
  268. }
  269. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian* value)
  270. {
  271. if (!checkIfDestroyed(nativeInstance))
  272. nativeInstance->mSceneObject->yaw(*value);
  273. }
  274. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian* value)
  275. {
  276. if (!checkIfDestroyed(nativeInstance))
  277. nativeInstance->mSceneObject->pitch(*value);
  278. }
  279. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value)
  280. {
  281. if (!checkIfDestroyed(nativeInstance))
  282. nativeInstance->mSceneObject->setForward(*value);
  283. }
  284. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  285. {
  286. if (!checkIfDestroyed(nativeInstance))
  287. *value = nativeInstance->mSceneObject->getForward();
  288. else
  289. *value = Vector3();
  290. }
  291. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  292. {
  293. if (!checkIfDestroyed(nativeInstance))
  294. *value = nativeInstance->mSceneObject->getUp();
  295. else
  296. *value = Vector3();
  297. }
  298. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  299. {
  300. if (!checkIfDestroyed(nativeInstance))
  301. *value = nativeInstance->mSceneObject->getRight();
  302. else
  303. *value = Vector3();
  304. }
  305. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  306. {
  307. if (!checkIfDestroyed(nativeInstance))
  308. nativeInstance->mSceneObject->destroy(immediate);
  309. }
  310. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  311. {
  312. if (nativeInstance->mSceneObject.isDestroyed())
  313. {
  314. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  315. return true;
  316. }
  317. return false;
  318. }
  319. void ScriptSceneObject::_onManagedInstanceDeleted()
  320. {
  321. mManagedInstance = nullptr;
  322. if (!mRefreshInProgress)
  323. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  324. else
  325. {
  326. mono_gchandle_free(mManagedHandle);
  327. mManagedHandle = 0;
  328. }
  329. }
  330. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  331. {
  332. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  333. mManagedHandle = mono_gchandle_new(managedInstance, false);
  334. return managedInstance;
  335. }
  336. void ScriptSceneObject::_notifyDestroyed()
  337. {
  338. mono_gchandle_free(mManagedHandle);
  339. mManagedHandle = 0;
  340. }
  341. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  342. {
  343. mSceneObject = static_object_cast<SceneObject>(gameObject);
  344. }
  345. }