BsScriptImportedAnimationEvents.editor.generated.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "Wrappers/BsScriptReflectable.h"
  6. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  7. #include "../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationClip.h"
  8. namespace bs { struct ImportedAnimationEvents; }
  9. namespace bs { struct __AnimationEventInterop; }
  10. namespace bs
  11. {
  12. class BS_SCR_BED_EXPORT ScriptImportedAnimationEvents : public TScriptReflectable<ScriptImportedAnimationEvents, ImportedAnimationEvents>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ImportedAnimationEvents")
  16. ScriptImportedAnimationEvents(MonoObject* managedInstance, const SPtr<ImportedAnimationEvents>& value);
  17. static MonoObject* create(const SPtr<ImportedAnimationEvents>& value);
  18. private:
  19. static void Internal_ImportedAnimationEvents(MonoObject* managedInstance);
  20. static MonoString* Internal_getname(ScriptImportedAnimationEvents* thisPtr);
  21. static void Internal_setname(ScriptImportedAnimationEvents* thisPtr, MonoString* value);
  22. static MonoArray* Internal_getevents(ScriptImportedAnimationEvents* thisPtr);
  23. static void Internal_setevents(ScriptImportedAnimationEvents* thisPtr, MonoArray* value);
  24. };
  25. }