BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering il y a 9 ans
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation il y a 9 ans
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
DeferredPointLightPass.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders il y a 9 ans
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame il y a 9 ans
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering il y a 9 ans
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) il y a 9 ans
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans