Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 years ago
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
BsCoreApplication.cpp d293414daf Support for multiple StringTables 10 years ago
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreRenderer.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 years ago
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 years ago
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 years ago
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 years ago
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 years ago
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 years ago
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 years ago
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHString.cpp d293414daf Support for multiple StringTables 10 years ago
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
BsMaterial.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 years ago
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 years ago
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 years ago
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 years ago
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 years ago
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 years ago
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 years ago
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 years ago
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 years ago
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 years ago
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 years ago
BsProfilerCPU.cpp a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 years ago
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 years ago
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderStateManager.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 years ago
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
BsResource.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 years ago
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 years ago
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 years ago
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResources.cpp f85cceb27d Add basic level load/save method 10 years ago
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSceneObject.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 years ago
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 years ago
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsStringTable.cpp d293414daf Support for multiple StringTables 10 years ago
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 years ago
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 years ago
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 years ago
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsUUID.cpp ee9c441334 Proper UUID generation 10 years ago
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely 10 years ago