| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- #include "BsCmdDeleteSO.h"
- #include "BsSceneObject.h"
- #include "BsComponent.h"
- #include "BsMemorySerializer.h"
- namespace BansheeEngine
- {
- CmdDeleteSO::CmdDeleteSO(const HSceneObject& sceneObject)
- :mSceneObject(sceneObject), mSerializedObject(nullptr), mSerializedObjectParentId(0), mSerializedObjectSize(0)
- {
- }
- CmdDeleteSO::~CmdDeleteSO()
- {
- mSceneObject = nullptr;
- clear();
- }
- void CmdDeleteSO::clear()
- {
- mSerializedObjectSize = 0;
- mSerializedObjectParentId = 0;
- if (mSerializedObject != nullptr)
- {
- bs_free(mSerializedObject);
- mSerializedObject = nullptr;
- }
- }
- void CmdDeleteSO::execute(const HSceneObject& sceneObject)
- {
- // Register command and commit it
- CmdDeleteSO* command = new (bs_alloc<CmdDeleteSO>()) CmdDeleteSO(sceneObject);
- UndoRedo::instance().registerCommand(command);
- command->commit();
- }
- void CmdDeleteSO::commit()
- {
- clear();
- if (mSceneObject == nullptr || mSceneObject.isDestroyed())
- return;
- recordSO(mSceneObject);
- mSceneObject->destroy();
- }
- void CmdDeleteSO::revert()
- {
- if (mSceneObject == nullptr)
- return;
- HSceneObject parent;
- if (mSerializedObjectParentId != 0)
- parent = GameObjectManager::instance().getObject(mSerializedObjectParentId);
- GameObjectManager::instance().setDeserializationMode(GODM_RestoreExternal | GODM_UseNewIds);
- // Object might still only be queued for destruction, but we need to fully destroy it since we're about to replace
- // the potentially only reference to the old object
- if (!mSceneObject.isDestroyed())
- mSceneObject->destroy(true);
- MemorySerializer serializer;
- std::shared_ptr<SceneObject> restored = std::static_pointer_cast<SceneObject>(serializer.decode(mSerializedObject, mSerializedObjectSize));
- CmdUtility::restoreIds(restored->getHandle(), mSceneObjectProxy);
- restored->setParent(parent);
- }
- void CmdDeleteSO::recordSO(const HSceneObject& sceneObject)
- {
- MemorySerializer serializer;
- mSerializedObject = serializer.encode(mSceneObject.get(), mSerializedObjectSize, &bs_alloc);
- HSceneObject parent = mSceneObject->getParent();
- if (parent != nullptr)
- mSerializedObjectParentId = parent->getInstanceId();
- mSceneObjectProxy = CmdUtility::createProxy(mSceneObject);
- }
- }
|