BsEditorScriptManager.cpp 4.4 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsScriptFolderMonitor.h"
  15. #include "BsScriptEditorTestSuite.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsTestOutput.h"
  21. #include "BsEditorResourceLoader.h"
  22. #include "BsScriptManager.h"
  23. #include "BsScriptEditorApplication.h"
  24. #include "BsScriptInspectorUtility.h"
  25. namespace BansheeEngine
  26. {
  27. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  28. bool EditorScriptManager::mDebugRefresh = false;
  29. EditorScriptManager::EditorScriptManager()
  30. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  31. {
  32. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  33. GameResourceManager::instance().setLoader(resourceLoader);
  34. loadMonoTypes();
  35. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  36. ScriptHandleSliderManager::startUp();
  37. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  38. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  39. ScriptDragDropManager::startUp();
  40. ScriptProjectLibrary::startUp();
  41. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  42. ScriptFolderMonitorManager::startUp();
  43. ScriptSelection::startUp();
  44. ScriptInspectorUtility::startUp();
  45. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  46. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  47. triggerOnInitialize();
  48. // Trigger OnEditorLoad
  49. const String EDITOR_ON_LOAD = "Program::OnEditorLoad";
  50. mEditorAssembly->invoke(EDITOR_ON_LOAD);
  51. // Initial update
  52. mLastUpdateTime = gTime().getTime();
  53. mUpdateMethod->invoke(nullptr, nullptr);
  54. // Run tests
  55. #if BS_DEBUG_MODE
  56. TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
  57. ExceptionTestOutput testOutput;
  58. testSuite->run(testOutput);
  59. #endif
  60. }
  61. EditorScriptManager::~EditorScriptManager()
  62. {
  63. mOnDomainLoadConn.disconnect();
  64. mOnAssemblyRefreshDoneConn.disconnect();
  65. ScriptInspectorUtility::shutDown();
  66. ScriptSelection::shutDown();
  67. ScriptFolderMonitorManager::shutDown();
  68. MenuItemManager::shutDown();
  69. ScriptProjectLibrary::shutDown();
  70. ScriptDragDropManager::shutDown();
  71. ScriptHandleSliderManager::shutDown();
  72. HandleManager::shutDown();
  73. ScriptGizmoManager::shutDown();
  74. }
  75. void EditorScriptManager::update()
  76. {
  77. float curTime = gTime().getTime();
  78. float diff = curTime - mLastUpdateTime;
  79. if (diff > EDITOR_UPDATE_RATE)
  80. {
  81. mUpdateMethod->invoke(nullptr, nullptr);
  82. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  83. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  84. }
  85. if (mDebugRefresh)
  86. {
  87. ScriptManager::instance().reload();
  88. mDebugRefresh = false;
  89. }
  90. ScriptGizmoManager::instance().update();
  91. ScriptDragDropManager::instance().update();
  92. ScriptFolderMonitorManager::instance().update();
  93. ScriptEditorApplication::update();
  94. }
  95. void EditorScriptManager::debug_refreshAssembly()
  96. {
  97. mDebugRefresh = true;
  98. }
  99. void EditorScriptManager::triggerOnInitialize()
  100. {
  101. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  102. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  103. }
  104. void EditorScriptManager::onAssemblyRefreshDone()
  105. {
  106. triggerOnInitialize();
  107. }
  108. void EditorScriptManager::loadMonoTypes()
  109. {
  110. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  111. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  112. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  113. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  114. ScriptEditorWindow::clearRegisteredEditorWindow();
  115. ScriptEditorWindow::registerManagedEditorWindows();
  116. // DEBUG ONLY
  117. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  118. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  119. }
  120. }