BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again 9 年之前
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年之前
BsPostProcessing.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsRenderBeast.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 10 年之前
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 年之前
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 年之前
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 年之前
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 10 年之前
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 年之前
BsRendererObject.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前