BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
..
BsLightRendering.h 8a5d6db814 Material refactor - Things working again 9 years ago
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
BsPostProcessing.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsRenderBeast.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 10 years ago
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 years ago
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 years ago
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 years ago
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 10 years ago
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 years ago
BsRendererObject.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 years ago
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 years ago