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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 rokov pred |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 rokov pred |
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FlatFramebufferToTexture.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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IrradianceComputeSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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IrradianceProjectSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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IrradianceReduceSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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LightGridLLCreation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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LightGridLLReduction.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPCreateTonemapLUT.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPEyeAdaptHistogram.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPEyeAdaptHistogramReduce.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPEyeAdaptation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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PPTonemapping.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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ReflectionCubeDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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ReflectionCubeImportanceSample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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ShadowDepthCube.bsl
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ae757a15ef
Started work on shadow mapping
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8 rokov pred |
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ShadowDepthNormal.bsl
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ae757a15ef
Started work on shadow mapping
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8 rokov pred |
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Skybox.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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SpriteImageAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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SpriteImageNoAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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SpriteLine.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 rokov pred |
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SpriteText.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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TestFX.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 rokov pred |
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TiledDeferredImageBasedLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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TiledDeferredLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 rokov pred |
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Transparent.bsl
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585e0a6e67
Fixing transparent shaders
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8 rokov pred |