BearishSun ae757a15ef Started work on shadow mapping 8 rokov pred
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
ShadowDepthCube.bsl ae757a15ef Started work on shadow mapping 8 rokov pred
ShadowDepthNormal.bsl ae757a15ef Started work on shadow mapping 8 rokov pred
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
Transparent.bsl 585e0a6e67 Fixing transparent shaders 8 rokov pred