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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLDefaultHardwareBufferManager.h"
- #include "CmException.h"
- namespace CamelotEngine {
- GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
- HardwareBuffer::Usage usage)
- : HardwareVertexBuffer(0, vertexSize, numVertices, usage, true, false) // always software, never shadowed
- {
- mpData = static_cast<unsigned char*>(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT));
- }
- //-----------------------------------------------------------------------
- GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
- HardwareBuffer::Usage usage)
- : HardwareVertexBuffer(mgr, vertexSize, numVertices, usage, true, false) // always software, never shadowed
- {
- mpData = static_cast<unsigned char*>(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT));
- }
- //-----------------------------------------------------------------------
- GLDefaultHardwareVertexBuffer::~GLDefaultHardwareVertexBuffer()
- {
- _aligned_free(mpData);
- }
- //-----------------------------------------------------------------------
- void* GLDefaultHardwareVertexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
- {
- // Only for use internally, no 'locking' as such
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareVertexBuffer::unlockImpl(void)
- {
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void* GLDefaultHardwareVertexBuffer::lock(size_t offset, size_t length, LockOptions options)
- {
- mIsLocked = true;
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareVertexBuffer::unlock(void)
- {
- mIsLocked = false;
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareVertexBuffer::readData(size_t offset, size_t length, void* pDest)
- {
- assert((offset + length) <= mSizeInBytes);
- memcpy(pDest, mpData + offset, length);
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareVertexBuffer::writeData(size_t offset, size_t length, const void* pSource,
- bool discardWholeBuffer)
- {
- assert((offset + length) <= mSizeInBytes);
- // ignore discard, memory is not guaranteed to be zeroised
- memcpy(mpData + offset, pSource, length);
- }
- //-----------------------------------------------------------------------
- GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer(IndexType idxType,
- size_t numIndexes, HardwareBuffer::Usage usage)
- : HardwareIndexBuffer(0, idxType, numIndexes, usage, true, false) // always software, never shadowed
- {
- mpData = new unsigned char[mSizeInBytes];
- }
- //-----------------------------------------------------------------------
- GLDefaultHardwareIndexBuffer::~GLDefaultHardwareIndexBuffer()
- {
- delete [] mpData;
- }
- //-----------------------------------------------------------------------
- void* GLDefaultHardwareIndexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
- {
- // Only for use internally, no 'locking' as such
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareIndexBuffer::unlockImpl(void)
- {
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void* GLDefaultHardwareIndexBuffer::lock(size_t offset, size_t length, LockOptions options)
- {
- mIsLocked = true;
- return mpData + offset;
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareIndexBuffer::unlock(void)
- {
- mIsLocked = false;
- // Nothing to do
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareIndexBuffer::readData(size_t offset, size_t length, void* pDest)
- {
- assert((offset + length) <= mSizeInBytes);
- memcpy(pDest, mpData + offset, length);
- }
- //-----------------------------------------------------------------------
- void GLDefaultHardwareIndexBuffer::writeData(size_t offset, size_t length, const void* pSource,
- bool discardWholeBuffer)
- {
- assert((offset + length) <= mSizeInBytes);
- // ignore discard, memory is not guaranteed to be zeroised
- memcpy(mpData + offset, pSource, length);
- }
- //-----------------------------------------------------------------------
-
-
- //-----------------------------------------------------------------------
- GLDefaultHardwareBufferManagerBase::GLDefaultHardwareBufferManagerBase()
- {
- }
- //-----------------------------------------------------------------------
- GLDefaultHardwareBufferManagerBase::~GLDefaultHardwareBufferManagerBase()
- {
- destroyAllDeclarations();
- destroyAllBindings();
- }
- //-----------------------------------------------------------------------
- HardwareVertexBufferPtr
- GLDefaultHardwareBufferManagerBase::createVertexBuffer(size_t vertexSize,
- size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer)
- {
- return HardwareVertexBufferPtr(
- new GLDefaultHardwareVertexBuffer(this, vertexSize, numVerts, usage));
- }
- //-----------------------------------------------------------------------
- HardwareIndexBufferPtr
- GLDefaultHardwareBufferManagerBase::createIndexBuffer(HardwareIndexBuffer::IndexType itype,
- size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer)
- {
- return HardwareIndexBufferPtr(
- new GLDefaultHardwareIndexBuffer(itype, numIndexes, usage) );
- }
- }
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