Marc Legendre 2aeaa96a27 Fix use of compiler-specific details 9 年 前
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BansheeCore 2aeaa96a27 Fix use of compiler-specific details 9 年 前
BansheeD3D11RenderAPI 59dd53307b Tonemapping WIP 9 年 前
BansheeD3D9RenderAPI aa06514ff9 Added support for texture arrays 9 年 前
BansheeEditor 68f2b08a2e Fixing stack corruption on 32-bit builds 9 年 前
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 年 前
BansheeEngine 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年 前
BansheeFBXImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeFMOD 107ce688f5 Don't check for FMOD if FMOD is not selected for build 9 年 前
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeGLRenderAPI 20da94c930 Fix path inconsistency 9 年 前
BansheeMono bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeOpenAudio 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年 前
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeSL bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年 前
BansheeUtility 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年 前
CMake 765b0623bc Added skeleton for FMOD audio implementation 9 年 前
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 年 前
Game 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 年 前
MBansheeEditor f820b9de33 Moved pdb2mdb script out of the dependencies folder 9 年 前
MBansheeEngine ceac99cc68 Updated list view so it doesn't lag one frame behind (quite noticeable on quickly updating lists) 9 年 前
RenderBeast e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer 9 年 前
SBansheeEditor f786c98c14 Getting OpenAudio functional 9 年 前
SBansheeEngine cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 年 前
CMakeLists.txt f60cf22ae6 Fixing linker warnings on 32-bit build 9 年 前