| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11TextureView.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11Texture.h"
- #include "Profiling/BsRenderStats.h"
- #include "BsD3D11Mappings.h"
- #include "Error/BsException.h"
- namespace bs { namespace ct
- {
- D3D11TextureView::D3D11TextureView(const D3D11Texture* texture, const TEXTURE_VIEW_DESC& desc)
- : TextureView(desc), mSRV(nullptr), mUAV(nullptr), mRTV(nullptr), mWDepthWStencilView(nullptr)
- , mRODepthWStencilView(nullptr), mRODepthROStencilView(nullptr), mWDepthROStencilView(nullptr)
- {
- if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
- mUAV = createUAV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
- else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
- mRTV = createRTV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
- else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
- {
- mWDepthWStencilView = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices,
- false, false);
- mRODepthWStencilView = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices,
- true, false);
- mRODepthROStencilView = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices,
- true, true);
- mWDepthROStencilView = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices,
- false, true);
- }
- else
- mSRV = createSRV(texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
- }
- D3D11TextureView::~D3D11TextureView()
- {
- SAFE_RELEASE(mSRV);
- SAFE_RELEASE(mUAV);
- SAFE_RELEASE(mRTV);
- SAFE_RELEASE(mWDepthWStencilView);
- SAFE_RELEASE(mWDepthROStencilView);
- SAFE_RELEASE(mRODepthWStencilView);
- SAFE_RELEASE(mRODepthROStencilView);
- }
- ID3D11DepthStencilView* D3D11TextureView::getDSV(bool readOnlyDepth, bool readOnlyStencil) const
- {
- if(readOnlyDepth)
- {
- if (readOnlyStencil)
- return mRODepthROStencilView;
- else
- return mRODepthWStencilView;
- }
- else
- {
- if (readOnlyStencil)
- return mWDepthROStencilView;
- else
- return mWDepthWStencilView;
- }
- }
- ID3D11ShaderResourceView* D3D11TextureView::createSRV(const D3D11Texture* texture,
- UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- UINT32 numFaces = texProps.getNumFaces();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- desc.Texture1D.MipLevels = numMips;
- desc.Texture1D.MostDetailedMip = mostDetailMip;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
- desc.Texture1DArray.MipLevels = numMips;
- desc.Texture1DArray.MostDetailedMip = mostDetailMip;
- desc.Texture1DArray.FirstArraySlice = firstArraySlice;
- desc.Texture1DArray.ArraySize = numArraySlices;
- }
- break;
- case TEX_TYPE_2D:
- if (texProps.getNumSamples() > 1)
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
- desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DMSArray.ArraySize = numArraySlices;
- }
- }
- else
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipLevels = numMips;
- desc.Texture2D.MostDetailedMip = mostDetailMip;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipLevels = numMips;
- desc.Texture2DArray.MostDetailedMip = mostDetailMip;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- }
- }
- break;
- case TEX_TYPE_3D:
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipLevels = numMips;
- desc.Texture3D.MostDetailedMip = mostDetailMip;
- break;
- case TEX_TYPE_CUBE_MAP:
- if(numFaces % 6 == 0)
- {
- if (numFaces == 6)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- desc.TextureCube.MipLevels = numMips;
- desc.TextureCube.MostDetailedMip = mostDetailMip;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
- desc.TextureCubeArray.MipLevels = numMips;
- desc.TextureCubeArray.MostDetailedMip = mostDetailMip;
- desc.TextureCubeArray.First2DArrayFace = firstArraySlice;
- desc.TextureCubeArray.NumCubes = numArraySlices / 6;
- }
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipLevels = numMips;
- desc.Texture2DArray.MostDetailedMip = mostDetailMip;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- }
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getColorFormat();
- ID3D11ShaderResourceView* srv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
- }
- return srv;
- }
- ID3D11RenderTargetView* D3D11TextureView::createRTV(const D3D11Texture* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- UINT32 numFaces = texProps.getNumFaces();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
- desc.Texture1D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
- desc.Texture1DArray.MipSlice = mipSlice;
- desc.Texture1DArray.FirstArraySlice = firstArraySlice;
- desc.Texture1DArray.ArraySize = numArraySlices;
- }
- break;
- case TEX_TYPE_2D:
- if (texProps.getNumSamples() > 1)
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
- desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DMSArray.ArraySize = numArraySlices;
- }
- }
- else
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- }
- }
- break;
- case TEX_TYPE_3D:
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipSlice = mipSlice;
- desc.Texture3D.FirstWSlice = 0;
- desc.Texture3D.WSize = texProps.getDepth();
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getColorFormat();
- ID3D11RenderTargetView* rtv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
- }
- return rtv;
- }
- ID3D11UnorderedAccessView* D3D11TextureView::createUAV(const D3D11Texture* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
- {
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- UINT32 numFaces = texProps.getNumFaces();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
- desc.Texture1D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
- desc.Texture1DArray.MipSlice = mipSlice;
- desc.Texture1DArray.FirstArraySlice = firstArraySlice;
- desc.Texture1DArray.ArraySize = numArraySlices;
- }
- break;
- case TEX_TYPE_2D:
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- }
- break;
- case TEX_TYPE_3D:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipSlice = mipSlice;
- desc.Texture3D.FirstWSlice = 0;
- desc.Texture3D.WSize = texProps.getDepth();
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDXGIFormat();
- ID3D11UnorderedAccessView* uav = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
- }
- return uav;
- }
- ID3D11DepthStencilView* D3D11TextureView::createDSV(const D3D11Texture* texture,
- UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices, bool readOnlyDepth, bool readOnlyStencil)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- const TextureProperties& texProps = texture->getProperties();
- UINT32 numFaces = texProps.getNumFaces();
- switch (texProps.getTextureType())
- {
- case TEX_TYPE_1D:
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
- desc.Texture1D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
- desc.Texture1DArray.MipSlice = mipSlice;
- desc.Texture1DArray.FirstArraySlice = firstArraySlice;
- desc.Texture1DArray.ArraySize = numArraySlices;
- }
- break;
- case TEX_TYPE_2D:
- if (texProps.getNumSamples() > 1)
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
- }
- else
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
- desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DMSArray.ArraySize = numArraySlices;
- }
- }
- else
- {
- if (numFaces <= 1)
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = mipSlice;
- }
- else
- {
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MipSlice = mipSlice;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- }
- }
- break;
- case TEX_TYPE_3D:
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.FirstArraySlice = 0;
- desc.Texture2DArray.ArraySize = texProps.getDepth();
- desc.Texture2DArray.MipSlice = mipSlice;
- break;
- case TEX_TYPE_CUBE_MAP:
- desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.FirstArraySlice = firstArraySlice;
- desc.Texture2DArray.ArraySize = numArraySlices;
- desc.Texture2DArray.MipSlice = mipSlice;
- break;
- default:
- BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
- }
- desc.Format = texture->getDepthStencilFormat();
- if (readOnlyDepth)
- desc.Flags = D3D11_DSV_READ_ONLY_DEPTH;
- bool hasStencil = desc.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT ||
- desc.Format == DXGI_FORMAT_D24_UNORM_S8_UINT;
- if (readOnlyStencil && hasStencil)
- desc.Flags |= D3D11_DSV_READ_ONLY_STENCIL;
- ID3D11DepthStencilView* dsv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
- }
- return dsv;
- }
- }}
|