BearishSun 5ec5c201cb Bugfix: Fixed a crash when adding an unshadowed directional light il y a 8 ans
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled il y a 8 ans
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
BsLightProbes.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date il y a 8 ans
BsLightRendering.cpp 5ec5c201cb Bugfix: Fixed a crash when adding an unshadowed directional light il y a 8 ans
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA il y a 8 ans
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsPostProcessing.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date il y a 8 ans
BsRenderBeast.cpp 90f5f648bf WIP: Script bindings il y a 8 ans
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastIBLUtility.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderCompositor.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled il y a 8 ans
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor il y a 8 ans
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRendererView.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsShadowRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA il y a 8 ans
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans