Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename преди 11 години
BsGLContext.h 21e4301182 More documentation преди 11 години
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGLFrameBufferObject.h fc8f2b1eaf More documentation преди 11 години
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design преди 11 години
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working преди 11 години
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items преди 11 години
BsGLPixelFormat.h 03ea4c331d More documentation преди 11 години
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLQueryManager.h 03ea4c331d More documentation преди 11 години
BsGLRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsGLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLTimerQuery.h 19a14f5940 GPU profiler working преди 11 години
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsWin32Context.h 21e4301182 More documentation преди 11 години
BsWin32GLSupport.h 58787ab8d2 RenderTexturePool преди 10 години
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
BsWin32Window.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 преди 10 години